Abstract. In this Part II of this paper we first refine the analysis of error-free vector transformations presented in Part I. Based on that we present an algorithm for calculating the rounded-to-nearest result of s:= pi for a given vector of floating-point numbers pi, as well as algorithms for directed rounding. A special algorithm for computing the sign of s is given, also working for huge dimensions. Assume a floating-point working precision with relative rounding error unit eps. We define and investigate a K-fold faithful rounding of a real number r. Basically the result is stored in a vector Resν of K non-overlapping floating-point numbers such that Resν approximates r with relative accuracy epsK, and replacing ResK by its floating-poi...
We introduce an algorithm for multiplying a floating-point number x by a constant C that is not exac...
International audienceFloating-point (FP) addition is non-associative and parallel reduction involvi...
We introduce an algorithm for multiplying a floating-point number $x$ by a constant $C$ that is not ...
Abstract. Given a vector of floating-point numbers with exact sum s, we present an algorithm for cal...
Abstract. Given a vector pi of floating-point numbers with exact sum s, we present a new algorithm w...
This paper presents a study of some basic blocks needed in the design of floating-point summation al...
10 pagesInternational audienceThis paper presents a study of some basic blocks needed in the design ...
International audienceWe present a fast algorithm together with its low-level implementation of corr...
Algorithms for summation and dot product of floating point numbers are presented which are fast in t...
National audienceOn modern multi-core, many-core, and heterogeneous architectures, floating-point co...
International audienceRounding to odd is a non-standard rounding on floating-point numbers. By using...
. The usual recursive summation technique is just one of several ways of computing the sum of n floa...
AbstractSummation is a basic operation in scientific computing; furthermore division-free arithmetic...
The problem of exactly summing n floating-point numbers is a fundamental problem that has many appli...
Abstract. Rounding error analyses of numerical algorithms are most often carried out via repeated ap...
We introduce an algorithm for multiplying a floating-point number x by a constant C that is not exac...
International audienceFloating-point (FP) addition is non-associative and parallel reduction involvi...
We introduce an algorithm for multiplying a floating-point number $x$ by a constant $C$ that is not ...
Abstract. Given a vector of floating-point numbers with exact sum s, we present an algorithm for cal...
Abstract. Given a vector pi of floating-point numbers with exact sum s, we present a new algorithm w...
This paper presents a study of some basic blocks needed in the design of floating-point summation al...
10 pagesInternational audienceThis paper presents a study of some basic blocks needed in the design ...
International audienceWe present a fast algorithm together with its low-level implementation of corr...
Algorithms for summation and dot product of floating point numbers are presented which are fast in t...
National audienceOn modern multi-core, many-core, and heterogeneous architectures, floating-point co...
International audienceRounding to odd is a non-standard rounding on floating-point numbers. By using...
. The usual recursive summation technique is just one of several ways of computing the sum of n floa...
AbstractSummation is a basic operation in scientific computing; furthermore division-free arithmetic...
The problem of exactly summing n floating-point numbers is a fundamental problem that has many appli...
Abstract. Rounding error analyses of numerical algorithms are most often carried out via repeated ap...
We introduce an algorithm for multiplying a floating-point number x by a constant C that is not exac...
International audienceFloating-point (FP) addition is non-associative and parallel reduction involvi...
We introduce an algorithm for multiplying a floating-point number $x$ by a constant $C$ that is not ...