Abstract. The object of this paper is to analyze some new open-source software for the programming of educational robotic kits which can accompany the student from pre-school to high school. The authors propose the development of a learning environment which operates on two levels: the physical level, with the planning and construction of the robot; and the abstract level which is linked to the programming. In our experience of educational robotics, the personalization of the robotic artefact is an important factor in order to achieve success. There are few possible types of personalization for the program and the current trend is that of standardizing the language. The approach that we propose is that of a language that can easily be perso...
This paper presents the design of educational robotics activities at Master level based on the exper...
This Master's thesis deals with activities which use LEGO Mindstorms robots in order to teach progra...
It is necessary to transform the educative experiences into the classrooms so that they favor the de...
This paper presents the outcomes of a research project focused on the training of Computational Thin...
Recently, efforts have been made to add programming activities to the curriculum that promote comput...
This paper presents a programming environment for supporting learning in STEM, particularly mobile r...
one of the major difficulties in modern education is to create an environment to motivate the studen...
The aim of the final work is to describe implementation of educational technology in to the teaching...
The paper introduces and compares the use of current robotics kits developed by different companies ...
In the past, the use of tangible programming languages has shown several advantages compared to scre...
Educational robots have become an often asked educational tool for a hands-on introduction to modern...
Our aim is to develop a versatile toolset for constructive learning. We achieve it through the marri...
The paper introduces and compares the use of current robotics kits developed by different companies ...
Dissertação para obtenção do Grau de Mestre em Engenharia InformáticaDue to the limited existence o...
Abstract. The purpose of this paper is to present a survey of the currently available kits for terti...
This paper presents the design of educational robotics activities at Master level based on the exper...
This Master's thesis deals with activities which use LEGO Mindstorms robots in order to teach progra...
It is necessary to transform the educative experiences into the classrooms so that they favor the de...
This paper presents the outcomes of a research project focused on the training of Computational Thin...
Recently, efforts have been made to add programming activities to the curriculum that promote comput...
This paper presents a programming environment for supporting learning in STEM, particularly mobile r...
one of the major difficulties in modern education is to create an environment to motivate the studen...
The aim of the final work is to describe implementation of educational technology in to the teaching...
The paper introduces and compares the use of current robotics kits developed by different companies ...
In the past, the use of tangible programming languages has shown several advantages compared to scre...
Educational robots have become an often asked educational tool for a hands-on introduction to modern...
Our aim is to develop a versatile toolset for constructive learning. We achieve it through the marri...
The paper introduces and compares the use of current robotics kits developed by different companies ...
Dissertação para obtenção do Grau de Mestre em Engenharia InformáticaDue to the limited existence o...
Abstract. The purpose of this paper is to present a survey of the currently available kits for terti...
This paper presents the design of educational robotics activities at Master level based on the exper...
This Master's thesis deals with activities which use LEGO Mindstorms robots in order to teach progra...
It is necessary to transform the educative experiences into the classrooms so that they favor the de...