Fictional or fact-based interactive scenarios (or cases), where students are able to explore a problem, event or issue, can assists with student problem-solving, decision making and interpretation of data or observations in a real-world context. Software exists to assist with authoring and delivery of these types of learning objects, but one of the hardest tasks is the planning and storyboarding of the scenario itself. Interactive scenarios are context-based, often include elements of drama, and may be required to follow a script of sorts. They must also link back to the learning objectives of the lesson. In goal-based scenarios in particular, where students are required to form hypotheses and test them in order to get to the root of a prob...
Problem-Based Learning (PBL) and role plays are examples of teaching strategies that can foster stud...
With the increase importance of online learning nowadays but with the lack of instructional design a...
This paper considers the employment of user scenarios within the context of the prototypical develop...
The aim of this chapter is to share experiences involved in designing, developing, and implementing ...
A web-delivered problem-based scenario was designed for use in a distance education professional dev...
Nowadays, advanced E-Learning systems are generally pedagogy-aware. Commonly, these systems include ...
A web-delivered problem-based scenario was designed for use in a distance education professional dev...
The pedagogical value of problem-based and inquiry-based learning activities has led to increased us...
This work investigates interactive educational scenarios and aims at creating educational scenarios ...
The past years have witnessed an increased use of applied games for developing and evaluating commun...
In this paper we provide an introduction to our teaching of scenario analysis. Scenario analysis off...
Scenario-based learning (SBL). founded on situated learning theory and the valuing of contextual kno...
In this paper we provide an introduction to our teaching of scenario analysis. Scenario analysis off...
In this paper we provide an introduction to our teaching of scenario analysis. Scenario analysis off...
Authoring is a bottleneck in the widespread uptake of technology for training and education as the t...
Problem-Based Learning (PBL) and role plays are examples of teaching strategies that can foster stud...
With the increase importance of online learning nowadays but with the lack of instructional design a...
This paper considers the employment of user scenarios within the context of the prototypical develop...
The aim of this chapter is to share experiences involved in designing, developing, and implementing ...
A web-delivered problem-based scenario was designed for use in a distance education professional dev...
Nowadays, advanced E-Learning systems are generally pedagogy-aware. Commonly, these systems include ...
A web-delivered problem-based scenario was designed for use in a distance education professional dev...
The pedagogical value of problem-based and inquiry-based learning activities has led to increased us...
This work investigates interactive educational scenarios and aims at creating educational scenarios ...
The past years have witnessed an increased use of applied games for developing and evaluating commun...
In this paper we provide an introduction to our teaching of scenario analysis. Scenario analysis off...
Scenario-based learning (SBL). founded on situated learning theory and the valuing of contextual kno...
In this paper we provide an introduction to our teaching of scenario analysis. Scenario analysis off...
In this paper we provide an introduction to our teaching of scenario analysis. Scenario analysis off...
Authoring is a bottleneck in the widespread uptake of technology for training and education as the t...
Problem-Based Learning (PBL) and role plays are examples of teaching strategies that can foster stud...
With the increase importance of online learning nowadays but with the lack of instructional design a...
This paper considers the employment of user scenarios within the context of the prototypical develop...