I have created a program for simulating unique creatures in a 3D environment using co-evolution of the creatures ’ mental and physical structures. Creature data is stored in a tree-like genome consisting of various nodes for each physical body segment. The brain of the crea-ture is controlled by neuron modification of sensor inputs. There is a system for converting genomes to physical representations to allow for physical simulation in the environment, and eventual selection of prime candidates through a genetic algorithm
Genetic algorithms are used to evolve rule systems for a generative process, in one case a shape gra...
Developmental biology seeks to understand how organisms are constructed. Development is a set of ver...
Based on the failures of work in the area of machine intelligence in the past, a new paradigm has be...
This project simulates evolving virtual creatures in a 3D environ-ment, based on ideas proposed by K...
The project studies the evolution of some digital organisms in a simple world whose rules they learn...
The first part of this paper explores the general issues in using Artificial Life techniques to prog...
This work introduces a system for an evolutionary design of virtual organisms capable of effective m...
The task of the work is to implement a simulator of evolution of artificial life and make experiment...
This paper describes a method for automatically animating a virtual character based on the topology ...
We show how a biologically inspired model of multicellular development combined with a simulated evo...
Creating artificial life forms through evolutionary robotics faces a “chicken and egg ” problem: lea...
The time for biology has come. The Decade of the Brain closed the twentieth century, and the new one...
Our focus is on evolutionary systems that help us design intelligent manufacturing systems. In parti...
We present the results of our replication of Karl Sims' work on the evolution of artificial creature...
Increase of computational power and development of new methods in artificial intelligence allow thes...
Genetic algorithms are used to evolve rule systems for a generative process, in one case a shape gra...
Developmental biology seeks to understand how organisms are constructed. Development is a set of ver...
Based on the failures of work in the area of machine intelligence in the past, a new paradigm has be...
This project simulates evolving virtual creatures in a 3D environ-ment, based on ideas proposed by K...
The project studies the evolution of some digital organisms in a simple world whose rules they learn...
The first part of this paper explores the general issues in using Artificial Life techniques to prog...
This work introduces a system for an evolutionary design of virtual organisms capable of effective m...
The task of the work is to implement a simulator of evolution of artificial life and make experiment...
This paper describes a method for automatically animating a virtual character based on the topology ...
We show how a biologically inspired model of multicellular development combined with a simulated evo...
Creating artificial life forms through evolutionary robotics faces a “chicken and egg ” problem: lea...
The time for biology has come. The Decade of the Brain closed the twentieth century, and the new one...
Our focus is on evolutionary systems that help us design intelligent manufacturing systems. In parti...
We present the results of our replication of Karl Sims' work on the evolution of artificial creature...
Increase of computational power and development of new methods in artificial intelligence allow thes...
Genetic algorithms are used to evolve rule systems for a generative process, in one case a shape gra...
Developmental biology seeks to understand how organisms are constructed. Development is a set of ver...
Based on the failures of work in the area of machine intelligence in the past, a new paradigm has be...