Abstract: This paper presents a novel computer entertainment system which recaptures human touch and physical interaction with the real-world environment as essential elements of the game play, whilst also maintaining the exciting fantasy features of traditional computer entertainment. Our system called ‘Touch-Space ’ is an embodied (ubiquitous, tangible, and social) computing based Mixed Reality (MR) game space which regains the physical and social aspects of traditional game play. In this novel game space, the real-world environment is an essential and intrinsic game element, and the human’s physical context influences the game play. It also provides the full spectrum of game interaction experience ranging from the real physical environme...
We have designed and evaluated Nautilus - a group game played in interactive virtual space. This was...
This paper suggests that recent developments in video game technology have occurred in parallel to p...
Augmented Reality (AR) technologies enhance the version of the physical environment with computer-ge...
Abstract: This paper presents a novel computer entertainment system which recaptures human touch and...
This paper presents a novel wearable computer interaction and entertainment system which provides an...
In this paper, means of enriching computer entertainment experiences by emphasizing physical and soc...
The appearance of video games in modern society introduced a number of modifications in the recreati...
Virtual reality (VR) systems have the potential for alleviating the existing constraints on various ...
This paper is concerned with the concept of a Mixed Reality (MR) stage environment as networked laye...
This paper presents an interactive theatre based on an embodied mixed reality space and wearable com...
Direct touch between people is a key element of social behaviour. Recently a number of researchers h...
This paper explores the field of virtual reality and how immersion and presences can be increased ...
Computers are now ubiquitous. However, computers and digital content have remained largely separate ...
Tangible physical systems are more intuitive than Intangible virtual Systems. Mixed reality systems ...
This paper presents a novel approach for the creation of computer games where the user can actually ...
We have designed and evaluated Nautilus - a group game played in interactive virtual space. This was...
This paper suggests that recent developments in video game technology have occurred in parallel to p...
Augmented Reality (AR) technologies enhance the version of the physical environment with computer-ge...
Abstract: This paper presents a novel computer entertainment system which recaptures human touch and...
This paper presents a novel wearable computer interaction and entertainment system which provides an...
In this paper, means of enriching computer entertainment experiences by emphasizing physical and soc...
The appearance of video games in modern society introduced a number of modifications in the recreati...
Virtual reality (VR) systems have the potential for alleviating the existing constraints on various ...
This paper is concerned with the concept of a Mixed Reality (MR) stage environment as networked laye...
This paper presents an interactive theatre based on an embodied mixed reality space and wearable com...
Direct touch between people is a key element of social behaviour. Recently a number of researchers h...
This paper explores the field of virtual reality and how immersion and presences can be increased ...
Computers are now ubiquitous. However, computers and digital content have remained largely separate ...
Tangible physical systems are more intuitive than Intangible virtual Systems. Mixed reality systems ...
This paper presents a novel approach for the creation of computer games where the user can actually ...
We have designed and evaluated Nautilus - a group game played in interactive virtual space. This was...
This paper suggests that recent developments in video game technology have occurred in parallel to p...
Augmented Reality (AR) technologies enhance the version of the physical environment with computer-ge...