Abstract. A truly realistic virtual environment for simulation would require human characters to display realistic features and behaviours. However, another requirement is believability. These elements would be vital, for example, in order to train students in a medical field by immersing them in scenarios using realistic and believable animated humans. It should provide a concrete experience for effective learning; as defined in Kolb‟s learning cycle [1]. To facilitate this, animation is reaching a point where animated characters are becoming visually realistic. However, due to the effect of the uncanny valley [2], which is a drop in believability as animated characters approach visual perfection, it may be necessary to display realistic b...
The training of tactical decision making increasingly occurs through serious computer games. A chall...
In this paper, we present our approach to modelling perceptive 3D virtual characters with emotion an...
Figure 1: Male avatar rendered in different visual styles, ranging from realistic to abstract, based...
Abstract. This paper describes our research on integrating emotion aspects into characters of video ...
It has been shown that humans are sensitive to the portrayal of emotions for virtual characters. How...
Learning to read body language is something we do throughout our whole life. It is a complex non-ver...
While much is known about the appearance and human perception of emotional facial expressions, resea...
Abstract. Human emotion is related to stimulus and cognitive appraisal. Emo-tion is very important t...
Believably animated virtual human characters appear in many diverse fields of computer science resea...
The ability to express emotions is important for creating believable interactive characters. To simu...
As the video-realism of facial models improves there is a need to study realistic facial dynamics ba...
Human synthetic characters in any computer simulated environment need to be capable of behaving the ...
A face is capable of producing about twenty thousand different facial expres-sions [2]. Many researc...
International audienceInteractive virtual characters are expected to lead to an intuitive interacti...
The realistic depiction of lifelike virtual humans has been the goal of many movie makers in the las...
The training of tactical decision making increasingly occurs through serious computer games. A chall...
In this paper, we present our approach to modelling perceptive 3D virtual characters with emotion an...
Figure 1: Male avatar rendered in different visual styles, ranging from realistic to abstract, based...
Abstract. This paper describes our research on integrating emotion aspects into characters of video ...
It has been shown that humans are sensitive to the portrayal of emotions for virtual characters. How...
Learning to read body language is something we do throughout our whole life. It is a complex non-ver...
While much is known about the appearance and human perception of emotional facial expressions, resea...
Abstract. Human emotion is related to stimulus and cognitive appraisal. Emo-tion is very important t...
Believably animated virtual human characters appear in many diverse fields of computer science resea...
The ability to express emotions is important for creating believable interactive characters. To simu...
As the video-realism of facial models improves there is a need to study realistic facial dynamics ba...
Human synthetic characters in any computer simulated environment need to be capable of behaving the ...
A face is capable of producing about twenty thousand different facial expres-sions [2]. Many researc...
International audienceInteractive virtual characters are expected to lead to an intuitive interacti...
The realistic depiction of lifelike virtual humans has been the goal of many movie makers in the las...
The training of tactical decision making increasingly occurs through serious computer games. A chall...
In this paper, we present our approach to modelling perceptive 3D virtual characters with emotion an...
Figure 1: Male avatar rendered in different visual styles, ranging from realistic to abstract, based...