This paper suggests ways for educators and designers to understand and merge priorities in order to inform the development of mobile learning (m-learning) applications that maximise user experiences and hence learning opportunities. It outlines a User Experience Design (UXD) theory and development process that requires designers to conduct a thorough initial contextual inquiry into a particular domain in order to set project priorities and development guidelines. A matrix that identifies the key contextual considerations namely the social, cultural, spatial, technical and temporal constructs of any domain is presented as a vital tool for achieving successful UXD. The frame of reference provided by this matrix ensures that decisions made thr...
Understanding the future development of interaction design as it applies to learning and training sc...
The paper addresses the question of how to design for learning taking place on mobile and wireless d...
The new millennium is witness to a telecommunications world that is vastly different from even the r...
The current popularity of smartphones among students provides a valuable opportunity for educational...
Mobile learning provides unique learning experiences for learners in both formal and informal enviro...
The aim of this thesis is to provide design recommendations for a context-appropriate user interface...
Different approaches have been proposed on the design and development of digital and interactive tec...
The research presented in this thesis investigates the design challenges associated with the develop...
Mobile learning (or M-learning) is a blend derived from mobile and e-learning presupposing the use o...
Mobile learning (m-learning) is a research field that aims to analyze how mobile devices can contrib...
Mobile technologies have been widely appropriated for social and informal activities, some of which ...
In this paper, we propose the mLUX framework, a model based on the user-centered design (UCD) framew...
Mobile learning, in the past defined as learning with mobile devices, now refers to any type of lear...
The chapter highlights some environmental and societal changes that have occurred since the authors ...
Nowadays, the use of mobile devices as a medium of getting information through the Internet is get...
Understanding the future development of interaction design as it applies to learning and training sc...
The paper addresses the question of how to design for learning taking place on mobile and wireless d...
The new millennium is witness to a telecommunications world that is vastly different from even the r...
The current popularity of smartphones among students provides a valuable opportunity for educational...
Mobile learning provides unique learning experiences for learners in both formal and informal enviro...
The aim of this thesis is to provide design recommendations for a context-appropriate user interface...
Different approaches have been proposed on the design and development of digital and interactive tec...
The research presented in this thesis investigates the design challenges associated with the develop...
Mobile learning (or M-learning) is a blend derived from mobile and e-learning presupposing the use o...
Mobile learning (m-learning) is a research field that aims to analyze how mobile devices can contrib...
Mobile technologies have been widely appropriated for social and informal activities, some of which ...
In this paper, we propose the mLUX framework, a model based on the user-centered design (UCD) framew...
Mobile learning, in the past defined as learning with mobile devices, now refers to any type of lear...
The chapter highlights some environmental and societal changes that have occurred since the authors ...
Nowadays, the use of mobile devices as a medium of getting information through the Internet is get...
Understanding the future development of interaction design as it applies to learning and training sc...
The paper addresses the question of how to design for learning taking place on mobile and wireless d...
The new millennium is witness to a telecommunications world that is vastly different from even the r...