We explore a novel interaction technique using force-feedback devices for creative manipulation of 3D models that combines interactive mesh deformation with painting a deformation property map. Painting a deformation map permits the artist to easily assign different values of “malle-ability ” to specific areas of the model in order to locally manipulate the deformation behavior during interactive sculpting. The technique uses Phantom force-feedback de-vices for direct 3D interactions with the 3D object and to provide the artist with immediate haptic and visual feed-back. Using a second haptic device allows us to explore complex bimanual interactions in which both hands con-tribute to the sculpting process. One example of this biman-ual inte...
The sophistication of simulations for training and analysis is increasing with users demanding highe...
Photogrammetry is a promising set of methods for generating photorealistic 3D models of physical obj...
In comparison with other methods assuming that multi-contacts between tool and object are point or l...
<p>Artistic painting involves mastery of haptic interaction with tools. Each tool brings unique phys...
Practitioners of the geosciences, design, and engineering disciplines communicate complex ideas abou...
We present an intuitive 3D interface for interactively editing and painting a polygonal mesh using a...
In this paper, we present a haptic painting system which provides users an easy way to accurately ad...
Haptic interaction is typically based on detecting collisions of the haptic interaction point with p...
posterInternational audienceThis paper presents a new interaction system designed for hands-on 3D sh...
International audienceThe rise of gestural interaction led artists to produce shows or installations...
Conventional geometric design techniques based on B-splines and NURBS often require tedious control-...
This paper presents a flexible, scalable framework for interactive hands-on shape design in a haptic...
x, 76, [4] leaves : ill. (some col.) ; 30 cmPolyU Library Call No.: [THS] LG51 .H577M COMP 1999 Wong...
Computer animators have long had difficulties in defining and controlling the shape of deformable ob...
Abstract. The rise of gestural interaction led artists to produce shows, or instal-lations based on ...
The sophistication of simulations for training and analysis is increasing with users demanding highe...
Photogrammetry is a promising set of methods for generating photorealistic 3D models of physical obj...
In comparison with other methods assuming that multi-contacts between tool and object are point or l...
<p>Artistic painting involves mastery of haptic interaction with tools. Each tool brings unique phys...
Practitioners of the geosciences, design, and engineering disciplines communicate complex ideas abou...
We present an intuitive 3D interface for interactively editing and painting a polygonal mesh using a...
In this paper, we present a haptic painting system which provides users an easy way to accurately ad...
Haptic interaction is typically based on detecting collisions of the haptic interaction point with p...
posterInternational audienceThis paper presents a new interaction system designed for hands-on 3D sh...
International audienceThe rise of gestural interaction led artists to produce shows or installations...
Conventional geometric design techniques based on B-splines and NURBS often require tedious control-...
This paper presents a flexible, scalable framework for interactive hands-on shape design in a haptic...
x, 76, [4] leaves : ill. (some col.) ; 30 cmPolyU Library Call No.: [THS] LG51 .H577M COMP 1999 Wong...
Computer animators have long had difficulties in defining and controlling the shape of deformable ob...
Abstract. The rise of gestural interaction led artists to produce shows, or instal-lations based on ...
The sophistication of simulations for training and analysis is increasing with users demanding highe...
Photogrammetry is a promising set of methods for generating photorealistic 3D models of physical obj...
In comparison with other methods assuming that multi-contacts between tool and object are point or l...