Tracking technology for Virtual Reality (VR) applications typically requires the user to wear head-mounted sensors with transmitters or wires. This paper describes a video-based, real-time, low-latency, high-precision 3D face tracker specifically designed for VR displays that requires no sensors, markers, transmitters, or wires to be worn. One center camera finds the 2D face position using Artificial Neural Networks (NN) and recognizes and tracks upright, tilted, frontal and non-frontal faces within visually cluttered environments. Two more left and right (L/R) cameras obtain the 3D head coordinates using a standard stereopsis technique. This paper presents a novel idea to train the NN to a new face in less than two minutes, and includes ba...
With the rapid development of virtual reality (VR) technology, VR glasses, a.k.a. Head-Mounted Displ...
The need for real-time video analysis is rapidly increasing in today\u27s world. The decreasing cost...
Inaccurate and slow positional tracking are fundamental problems of low-cost VR solutions. These fac...
This paper describes a cost-effective, real-time (640x480 at 30Hz) upright frontal face detector as ...
This research describes a head-mounted eye tracking system for a commercial virtual reality (VR) sys...
Teleconference or telepresence based on virtual reality (VR) head-mount display (HMD) device is a ve...
This paper describes a system capable of realizing a face detection and tracking in video sequences....
We have developed a system for detecting and tracking human face and eye in an unstructured environm...
In this paper, a model-based face analysis and synthesis system is presented. The system, named VR-F...
Real-time 3D person, head and face tracking are critically important for natural interactions among ...
A practical and robust head-position tracking method using computer vision is presented. By combinin...
This paper describes a trainable system capable of detecting and tracking faces in video sequences. ...
A novel approach to track the 3D position of the user's eyes in stereoscopic virtual environments, w...
With the advancement of computer technology, vision-based system has found various applications rang...
interior (CAD model) online operation RGB-D camera strain sensors foam liner facial performance capt...
With the rapid development of virtual reality (VR) technology, VR glasses, a.k.a. Head-Mounted Displ...
The need for real-time video analysis is rapidly increasing in today\u27s world. The decreasing cost...
Inaccurate and slow positional tracking are fundamental problems of low-cost VR solutions. These fac...
This paper describes a cost-effective, real-time (640x480 at 30Hz) upright frontal face detector as ...
This research describes a head-mounted eye tracking system for a commercial virtual reality (VR) sys...
Teleconference or telepresence based on virtual reality (VR) head-mount display (HMD) device is a ve...
This paper describes a system capable of realizing a face detection and tracking in video sequences....
We have developed a system for detecting and tracking human face and eye in an unstructured environm...
In this paper, a model-based face analysis and synthesis system is presented. The system, named VR-F...
Real-time 3D person, head and face tracking are critically important for natural interactions among ...
A practical and robust head-position tracking method using computer vision is presented. By combinin...
This paper describes a trainable system capable of detecting and tracking faces in video sequences. ...
A novel approach to track the 3D position of the user's eyes in stereoscopic virtual environments, w...
With the advancement of computer technology, vision-based system has found various applications rang...
interior (CAD model) online operation RGB-D camera strain sensors foam liner facial performance capt...
With the rapid development of virtual reality (VR) technology, VR glasses, a.k.a. Head-Mounted Displ...
The need for real-time video analysis is rapidly increasing in today\u27s world. The decreasing cost...
Inaccurate and slow positional tracking are fundamental problems of low-cost VR solutions. These fac...