This paper considers the consequences of relaxing the bracketing condition on ‘dialoguegames’, showing that this leads to a category of games which can be ‘factorized ’ into a well-bracketed substructure, and a set of classically typed morphisms. These are shown to be sound denotations for control operators, allowing the factorization to be used to extend the definability result for PCF to one for PCF with control operators at atomic types. Thus we define a fully abstract and effectively presentable model of a functional language with non-local control as part of a modular ap-proach to modelling non-functional features using games. 1
This volume is based on the lectures given at the Marktoberdorf 1997 summer school, with chapters co...
An intensional model for the programming language PCF is described in which the types of PCF are int...
We investigate the decidability of observational equivalence and approximation in Reynolds ’ “Syntac...
This thesis examines the use of denotational semantics to reason about control flow in sequential, b...
ion for PCF Motivated by the full completeness results, it became of compelling interest to re-exam...
AbstractA new category of games is developed which improves over existing such categories in that it...
AbstractWe consider a simple and well-known category of alternating games (also known as sequential ...
This thesis examines the use of denotational semantics to reason about control flow in sequential, b...
Game semantics is an unusual denotational semantics in that it captures the intentional (or algorith...
AbstractComputational effects which provide access to the flow of control (such as first-class conti...
AbstractWe consider a simple and well-known category of alternating games (also known as sequential ...
We present a semantic analysis of the “linearly used continuation-passing interpretation” of functio...
AbstractA games semantics is described for a typed functional language which includes primitives for...
ion for PCF Preliminary Announcement Martin Hyland and Luke Ong 26th July 1993 This note is (inte...
AbstractWe present a semantic analysis of the “linearly used continuation-passing interpretation” of...
This volume is based on the lectures given at the Marktoberdorf 1997 summer school, with chapters co...
An intensional model for the programming language PCF is described in which the types of PCF are int...
We investigate the decidability of observational equivalence and approximation in Reynolds ’ “Syntac...
This thesis examines the use of denotational semantics to reason about control flow in sequential, b...
ion for PCF Motivated by the full completeness results, it became of compelling interest to re-exam...
AbstractA new category of games is developed which improves over existing such categories in that it...
AbstractWe consider a simple and well-known category of alternating games (also known as sequential ...
This thesis examines the use of denotational semantics to reason about control flow in sequential, b...
Game semantics is an unusual denotational semantics in that it captures the intentional (or algorith...
AbstractComputational effects which provide access to the flow of control (such as first-class conti...
AbstractWe consider a simple and well-known category of alternating games (also known as sequential ...
We present a semantic analysis of the “linearly used continuation-passing interpretation” of functio...
AbstractA games semantics is described for a typed functional language which includes primitives for...
ion for PCF Preliminary Announcement Martin Hyland and Luke Ong 26th July 1993 This note is (inte...
AbstractWe present a semantic analysis of the “linearly used continuation-passing interpretation” of...
This volume is based on the lectures given at the Marktoberdorf 1997 summer school, with chapters co...
An intensional model for the programming language PCF is described in which the types of PCF are int...
We investigate the decidability of observational equivalence and approximation in Reynolds ’ “Syntac...