We describe an interaction-free method for a geometric pre-positioning of virtual cloth patterns with human 3D scans. Combined with the following physically based sewing simulation, a fully automated dressing of virtual humans becomes possible. This reduces the time needed for dressing virtual humans by eliminating the time needed for the interactive placement of the cloth patterns in previous methods, where the patterns have to be pre-positioned by user interaction. The result of our pre-positioning method is computed in less than 0:3 s CPU time for various examples on current PCs and designed to converge efficiently in the simulation step afterwards
Most existing 3D virtual try-on systems put clothes designed in one environment on a human captured ...
This paper presents an efficient and realistic approach to seam the 2D panels together into a 3D gar...
This paper presents an efficient framework for the interactive simulation and editing of clothing ov...
In this paper we present a method for dressing virtual humans using CAD cloth data. Our method is ba...
Positioning virtual garments onto a 3D avatar is known to be a time-consuming process. This task is ...
The simulation of clothing on virtual characters is a major topic in the area of computer graphics. ...
Clothing computer design systems include three integrated parts: garment pattern design in 2D/3D, vi...
In this paper, we describe a method for cloth animation in real-time. The algorithm works in a hybri...
Abstract: In this paper, we describe a method for overlaying a texture onto a T-shirt, for improving...
International audienceModeling dressed characters is known as a very tedious process. It usually req...
In this paper we present an automated system for visualizing dressed virtual bodies using CAD cloth ...
National audienceThe range of approaches used for clothing virtual characters is large: for incident...
We present a new, procedural approach for modelling and animating the garments worn by virtual chara...
In this paper, a 3D graphics environment for virtual garment design and simulation is presented. The...
Abstract: Garment design needs an iterative manipulation of 2D patterns to generate a final sloper. ...
Most existing 3D virtual try-on systems put clothes designed in one environment on a human captured ...
This paper presents an efficient and realistic approach to seam the 2D panels together into a 3D gar...
This paper presents an efficient framework for the interactive simulation and editing of clothing ov...
In this paper we present a method for dressing virtual humans using CAD cloth data. Our method is ba...
Positioning virtual garments onto a 3D avatar is known to be a time-consuming process. This task is ...
The simulation of clothing on virtual characters is a major topic in the area of computer graphics. ...
Clothing computer design systems include three integrated parts: garment pattern design in 2D/3D, vi...
In this paper, we describe a method for cloth animation in real-time. The algorithm works in a hybri...
Abstract: In this paper, we describe a method for overlaying a texture onto a T-shirt, for improving...
International audienceModeling dressed characters is known as a very tedious process. It usually req...
In this paper we present an automated system for visualizing dressed virtual bodies using CAD cloth ...
National audienceThe range of approaches used for clothing virtual characters is large: for incident...
We present a new, procedural approach for modelling and animating the garments worn by virtual chara...
In this paper, a 3D graphics environment for virtual garment design and simulation is presented. The...
Abstract: Garment design needs an iterative manipulation of 2D patterns to generate a final sloper. ...
Most existing 3D virtual try-on systems put clothes designed in one environment on a human captured ...
This paper presents an efficient and realistic approach to seam the 2D panels together into a 3D gar...
This paper presents an efficient framework for the interactive simulation and editing of clothing ov...