Technology designers ’ representations of how and by whom a technological system will be used infl uence how such a system will be ultimately shaped. De-signers make assumptions about user groups, their preferences and compe-tencies, their ways of using and the con-text of use. These assumptions—often built into what will from now on be re-ferred to as scenarios of use—infl uence decisions on functionalities, interface design and the design of supporting ma-terial such as manuals and help func-tions. They infl uence where and how a technology can be accessed and which complementary technologies and skills are presumed to be present in the us
The design of interactive visual displays has long been a topic of interest for desktop computer sys...
While awaiting a variety of innovative interactive products and services to appear in the market in ...
R&D in media-related technologies including multimedia, information retrieval, computer vision, and ...
Designers’ representations of how and by whom a technological system will be used play an important ...
Since the early days of computer-based interactive technologies it has been a challenge to make them...
Interactive television (iTV) is an umbrella term used to cover the convergence of television with di...
The dramatic pace of technological advances in television does not leave its audience unaffected. Te...
This paper explores the importance of designing interfaces that evoke positive feelings in the user ...
In order to evaluate the usability of a proposed device the designer must make assumptions about the...
The concept of interactivity continuously enhances our day-to-day living, allowing us to experience ...
Increasingly lay people are interacting and attempting to acquire proficiency in technical devices a...
Learning technologists and educational technology researchers will be familiar with scenarios where ...
Designing radically new technology systems that people will want to use is complex. Design teams mus...
evaluate interaction with online video and television. It provides attendees a pragmatic toolset, in...
The fundamental challenge for computational media is to contribute to the invention and design of cu...
The design of interactive visual displays has long been a topic of interest for desktop computer sys...
While awaiting a variety of innovative interactive products and services to appear in the market in ...
R&D in media-related technologies including multimedia, information retrieval, computer vision, and ...
Designers’ representations of how and by whom a technological system will be used play an important ...
Since the early days of computer-based interactive technologies it has been a challenge to make them...
Interactive television (iTV) is an umbrella term used to cover the convergence of television with di...
The dramatic pace of technological advances in television does not leave its audience unaffected. Te...
This paper explores the importance of designing interfaces that evoke positive feelings in the user ...
In order to evaluate the usability of a proposed device the designer must make assumptions about the...
The concept of interactivity continuously enhances our day-to-day living, allowing us to experience ...
Increasingly lay people are interacting and attempting to acquire proficiency in technical devices a...
Learning technologists and educational technology researchers will be familiar with scenarios where ...
Designing radically new technology systems that people will want to use is complex. Design teams mus...
evaluate interaction with online video and television. It provides attendees a pragmatic toolset, in...
The fundamental challenge for computational media is to contribute to the invention and design of cu...
The design of interactive visual displays has long been a topic of interest for desktop computer sys...
While awaiting a variety of innovative interactive products and services to appear in the market in ...
R&D in media-related technologies including multimedia, information retrieval, computer vision, and ...