Scratch is a programmable media tool and online community that enables children to create, share, and remix interactive projects, and socially participate in the community by writing comments, giving ratings, adding members as friends and so forth. This study examined the learning community of Israeli Scratch users. We investigated (1) participation patterns (project creation vs. social participation), (2) the relationship between individual investment and community feedback (both on a user and a project level), and (3) gender differences in participation patterns and project complexity. The findings support our hypotheses, showing that: (1) different participation patterns are not correlated. Project creators and social participators are d...
Online creative production has received considerable attention for its success in creating Wikipedia...
The Scratch Online Community enables young people to share their creative digital projects internati...
Both the amount of multimedia content and the venues for sharing such content have been steadily inc...
While massive online communities have drawn the attention of researchers and educators on their pote...
Most research in massive online youth communities has focused on understanding patterns of participa...
Most research in massive online youth communities has focused on understanding patterns of participa...
Although informal online learning communities are made possible by users' decisions to share their c...
Much attention has focused on the successes of creative collaboration in online communities yet litt...
kids from around the world to share their own interactive media. In less than two years, more than 5...
All in-text references underlined in blue are linked to publications on ResearchGate, letting you ac...
Although informal online learning communities have proliferated over the last two decades, a fundame...
In public discourse, and in the governance of online communities, young people are often denied agen...
Previous efforts in end-user development have focused on facilitating the mechanics of learning prog...
The aim of this study is to gain knowledge about children’s participation in digital communities and...
We highlight ways to support interest-driven creation of digital media in Scratch, a visual-based pr...
Online creative production has received considerable attention for its success in creating Wikipedia...
The Scratch Online Community enables young people to share their creative digital projects internati...
Both the amount of multimedia content and the venues for sharing such content have been steadily inc...
While massive online communities have drawn the attention of researchers and educators on their pote...
Most research in massive online youth communities has focused on understanding patterns of participa...
Most research in massive online youth communities has focused on understanding patterns of participa...
Although informal online learning communities are made possible by users' decisions to share their c...
Much attention has focused on the successes of creative collaboration in online communities yet litt...
kids from around the world to share their own interactive media. In less than two years, more than 5...
All in-text references underlined in blue are linked to publications on ResearchGate, letting you ac...
Although informal online learning communities have proliferated over the last two decades, a fundame...
In public discourse, and in the governance of online communities, young people are often denied agen...
Previous efforts in end-user development have focused on facilitating the mechanics of learning prog...
The aim of this study is to gain knowledge about children’s participation in digital communities and...
We highlight ways to support interest-driven creation of digital media in Scratch, a visual-based pr...
Online creative production has received considerable attention for its success in creating Wikipedia...
The Scratch Online Community enables young people to share their creative digital projects internati...
Both the amount of multimedia content and the venues for sharing such content have been steadily inc...