In this paper we compare simulator sickness symptoms produced by racing game in three different conditions. In the first experiment the participants played the Need for Speed car racing game with an ordinary 17 ” display and in the second and third experiments they used a head-worn virtual display for the game playing. The difference between experiments 2 and 3 was in the use of stereoscopy, as in the third experiment the car racing game was seen in stereoscopic three-dimensions. Our results indicated that there were no significant differences in sickness symptoms when we compared the ordinary display and the virtual display in non-stereoscopic mode. In stereoscopic condition the eye strain and disorientation symptoms were significantly ele...
The use of a commercial-off-the-shelf (COTS) head-mounted display (HMD) and its effects on simulator...
This paper describes one work-in-progress finding of a larger pilot study, investigating simulator s...
Virtual Reality (VR) has the capability of fully immersing users into a wide variety of gaming exper...
The helmet-mounted display (HMD), often used in non-vehicle-based virtual environments (VEs), can be...
Many studies have attempted to understand which individual differences may be related to the symptom...
In this paper, we discuss our experimental results on Simulator Sickness (SS). A series of experimen...
Driving simulators are necessary for evaluating automotive technology for human users. While they ca...
Research indicates that users of Virtual Environments (VEs) can experience a variety of effects know...
Some users of virtual environments experience adverse effects known as simulator sickness. Common sy...
This thesis investigates the prediction of simulation sickness induced by a virtual reality driving ...
This thesis investigates the prediction of simulation sickness induced by a virtual reality driving ...
This thesis investigates the prediction of simulation sickness induced by a virtual reality driving ...
Exposure to travelling around corners in a car can cause motion sickness, with the variation in seve...
Large wide screen displays are increasingly being used to provide information for situation awarenes...
Technological development of virtual environments for military training and private business is expl...
The use of a commercial-off-the-shelf (COTS) head-mounted display (HMD) and its effects on simulator...
This paper describes one work-in-progress finding of a larger pilot study, investigating simulator s...
Virtual Reality (VR) has the capability of fully immersing users into a wide variety of gaming exper...
The helmet-mounted display (HMD), often used in non-vehicle-based virtual environments (VEs), can be...
Many studies have attempted to understand which individual differences may be related to the symptom...
In this paper, we discuss our experimental results on Simulator Sickness (SS). A series of experimen...
Driving simulators are necessary for evaluating automotive technology for human users. While they ca...
Research indicates that users of Virtual Environments (VEs) can experience a variety of effects know...
Some users of virtual environments experience adverse effects known as simulator sickness. Common sy...
This thesis investigates the prediction of simulation sickness induced by a virtual reality driving ...
This thesis investigates the prediction of simulation sickness induced by a virtual reality driving ...
This thesis investigates the prediction of simulation sickness induced by a virtual reality driving ...
Exposure to travelling around corners in a car can cause motion sickness, with the variation in seve...
Large wide screen displays are increasingly being used to provide information for situation awarenes...
Technological development of virtual environments for military training and private business is expl...
The use of a commercial-off-the-shelf (COTS) head-mounted display (HMD) and its effects on simulator...
This paper describes one work-in-progress finding of a larger pilot study, investigating simulator s...
Virtual Reality (VR) has the capability of fully immersing users into a wide variety of gaming exper...