This paper presents a large scale (N=101) exploratory relational study of computer gamers ’ experiences and habits related to presence. The study posited and examined the effect of two presence maximization strategies (controlling distracters and maintaining updated computer hardware) and two hypothetical cognitive styles (thematic inertia and capacity to integrate non-diagetic information) on gamers ’ rating of the importance of presence in games. The data show that frequency of game playing, but not game playing experience, affect self-rated presence importance, and that presence importance does not decline with experience. The data also suggest that presence maximization strategies are erratically effective in improving gaming experience...
Experts with video game experience, in contrast to non-experienced persons, are superior in multiple...
The underlying mechanisms responsible for the improvements in cognition associated with video game p...
Part 3: Self and IdentityInternational audienceIdentifying with video game characters is one potenti...
This paper presents a large scale (N=101) exploratory relational study of computer gamers ’ experien...
This paper presents a large scale (N 101) exploratory relational study of com-puter gamers ’ gaming...
This paper presents a large scale (N 101) exploratory relational study of computer gamers’ gaming h...
This paper presents a large scale (N 101) exploratory relational study of computer gamers’ gaming h...
Advanced media technologies, such as video games, provide people with brand new media experiences in...
This study introduces a psychological measurement model for analyzing involvement and presence in di...
Playing entertainment computer, video, and portable games, namely, digital games, is receiving more ...
This study examines the potential for natural mapping to affect presence-related outcomes of video g...
Video game research in the recent decades suggests a causal relationship between video game experien...
The study examines whether the effect of virtual presence on learning is influenced by learner chara...
The underlying mechanisms responsible for the improvements in cognition associated with video game p...
Does the immersive design of an educational gaming environment affect learners’ virtual presence and...
Experts with video game experience, in contrast to non-experienced persons, are superior in multiple...
The underlying mechanisms responsible for the improvements in cognition associated with video game p...
Part 3: Self and IdentityInternational audienceIdentifying with video game characters is one potenti...
This paper presents a large scale (N=101) exploratory relational study of computer gamers ’ experien...
This paper presents a large scale (N 101) exploratory relational study of com-puter gamers ’ gaming...
This paper presents a large scale (N 101) exploratory relational study of computer gamers’ gaming h...
This paper presents a large scale (N 101) exploratory relational study of computer gamers’ gaming h...
Advanced media technologies, such as video games, provide people with brand new media experiences in...
This study introduces a psychological measurement model for analyzing involvement and presence in di...
Playing entertainment computer, video, and portable games, namely, digital games, is receiving more ...
This study examines the potential for natural mapping to affect presence-related outcomes of video g...
Video game research in the recent decades suggests a causal relationship between video game experien...
The study examines whether the effect of virtual presence on learning is influenced by learner chara...
The underlying mechanisms responsible for the improvements in cognition associated with video game p...
Does the immersive design of an educational gaming environment affect learners’ virtual presence and...
Experts with video game experience, in contrast to non-experienced persons, are superior in multiple...
The underlying mechanisms responsible for the improvements in cognition associated with video game p...
Part 3: Self and IdentityInternational audienceIdentifying with video game characters is one potenti...