This paper describes a set of experiments designed to explore the utility of simulated dialogues and automatic rule induction in spoken dialogue systems. The ex-periments were conducted within a flight domain task, where the user supplies source, destination, and date to the system. The system was configured to sup-port explicitly about 500 large cities; any other cities could only be recovered through a spell-mode subdia-logue. Two specific problems were identified: the con-flict problem, and the compliance problem. A RIPPER-based rule induction algorithm was applied to data from user simulation runs, and the resulting system was com-pared against a manually developed baseline system. The learned rules performed significantly better than t...
International audienceData collection and annotation are generally required to design or assess spok...
International audienceData collection and annotation are generally required to design or assess spok...
The purpose of this thesis is to develop and evaluate user simulators for a spoken dialogue system. ...
Abstract This paper proposes a new technique to test the performance of spoken dialogue systems by a...
A user simulation is a computer program which simulates human user behaviors. Recently, user simulat...
Within the broad field of spoken dialogue systems, the application of machine-learning approaches to...
Recent studies show that user simulations can be used to generate training corpora for learning dial...
Machine learning methods such as reinforcement learning applied to dialogue strategy optimization ha...
Over the past decade, a variety of user models have been proposed for user simulation-based reinforc...
Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer...
International audienceSpoken dialogue systems provide an opportunity for man machine interaction usi...
International audienceSpoken dialogue systems provide an opportunity for man machine interaction usi...
PosterMachine learning methods such as reinforcement learning applied to dialogue strategy optimizat...
Abstract. Data collection and annotation are generally required to de-sign or assess spoken dialogue...
International audienceData collection and annotation are generally required to design or assess spok...
International audienceData collection and annotation are generally required to design or assess spok...
International audienceData collection and annotation are generally required to design or assess spok...
The purpose of this thesis is to develop and evaluate user simulators for a spoken dialogue system. ...
Abstract This paper proposes a new technique to test the performance of spoken dialogue systems by a...
A user simulation is a computer program which simulates human user behaviors. Recently, user simulat...
Within the broad field of spoken dialogue systems, the application of machine-learning approaches to...
Recent studies show that user simulations can be used to generate training corpora for learning dial...
Machine learning methods such as reinforcement learning applied to dialogue strategy optimization ha...
Over the past decade, a variety of user models have been proposed for user simulation-based reinforc...
Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer...
International audienceSpoken dialogue systems provide an opportunity for man machine interaction usi...
International audienceSpoken dialogue systems provide an opportunity for man machine interaction usi...
PosterMachine learning methods such as reinforcement learning applied to dialogue strategy optimizat...
Abstract. Data collection and annotation are generally required to de-sign or assess spoken dialogue...
International audienceData collection and annotation are generally required to design or assess spok...
International audienceData collection and annotation are generally required to design or assess spok...
International audienceData collection and annotation are generally required to design or assess spok...
The purpose of this thesis is to develop and evaluate user simulators for a spoken dialogue system. ...