The realism of avatars in terms of behavioral and form is critical to the development of collaborative virtual environments. In the study we utilized state of the art, real-time face tracking technology to track and render facial expressions unobtrusively in a desktop CVE. Participants in dyads interacted with each other via either a videoconference (high behavioral realism and high form realism), voice only (low behavioral realism and low form realism), or an “emotibox ” that rendered the dimensions of facial expressions abstractly in terms of color, shape, and orientation on a rectangular polygon (high behavior realism and low form realism). Verbal and non-verbal self-disclosure were lowest in the videoconference condition while self-repo...
Longitudinal CVE Research 2 Empirical research on human behavior in collaborative virtual environmen...
Context. Social interaction between player avatars is one of the fundamentals of online multiplayer ...
The goal of this project is to investigate how facial expression asymmetry is perceived and reacted ...
Abstract: Collaboration is an important method for online student engagement. Currently employed com...
The current study examined how assessments of copresence in an immersive virtual environment are inf...
The success of visual telecommunication systems depends on their ability to transmit and display use...
The success of visual telecommunication systems depends on their ability to transmit and display use...
International audienceThis article presents an approach to improve collaborative learning in terms o...
Context. Social interaction between player avatars is one of the fundamentals of online multiplayer ...
International audienceThis article presents an approach to improve collaborative learning in terms o...
International audienceThis article presents an approach to improve collaborative learning in terms o...
We report a within-subjects study of the effect of realistic and cartoon avatars on communication, t...
This study evaluated participant self-reported appraisal of social interactions with another person ...
International audienceThis article presents an approach to improve collaborative learning in terms o...
Virtual worlds show promise for conducting meetings and conferences without the need for physical tr...
Longitudinal CVE Research 2 Empirical research on human behavior in collaborative virtual environmen...
Context. Social interaction between player avatars is one of the fundamentals of online multiplayer ...
The goal of this project is to investigate how facial expression asymmetry is perceived and reacted ...
Abstract: Collaboration is an important method for online student engagement. Currently employed com...
The current study examined how assessments of copresence in an immersive virtual environment are inf...
The success of visual telecommunication systems depends on their ability to transmit and display use...
The success of visual telecommunication systems depends on their ability to transmit and display use...
International audienceThis article presents an approach to improve collaborative learning in terms o...
Context. Social interaction between player avatars is one of the fundamentals of online multiplayer ...
International audienceThis article presents an approach to improve collaborative learning in terms o...
International audienceThis article presents an approach to improve collaborative learning in terms o...
We report a within-subjects study of the effect of realistic and cartoon avatars on communication, t...
This study evaluated participant self-reported appraisal of social interactions with another person ...
International audienceThis article presents an approach to improve collaborative learning in terms o...
Virtual worlds show promise for conducting meetings and conferences without the need for physical tr...
Longitudinal CVE Research 2 Empirical research on human behavior in collaborative virtual environmen...
Context. Social interaction between player avatars is one of the fundamentals of online multiplayer ...
The goal of this project is to investigate how facial expression asymmetry is perceived and reacted ...