Abstract. We consider real-time games where the goal consists, for each player, in maximizing the average reward he or she receives per time unit. We consider zero-sum rewards, so that a reward of +r to one player corresponds to a reward of −r to the other player. The games are played on discrete-time game structures which can be specified using a two-player version of timed automata whose loca-tions are labeled by reward rates. Even though the rewards themselves are zero-sum, the games are not, due to the requirement that time must progress along a play of the game. Since we focus on control applications, we define the value of the game to a player to be the maximal average reward per time unit that the player can ensure. We show that, in ...
Priced timed games are two-player zero-sum games played on priced timed au-tomata (whose locations a...
This paper considers two-person zero-sum Markov games with finitely many states and actions with the...
In this paper, total reward stochastic games are surveyed. Total reward games are motivated as a ref...
An average-time game is played on the infinite graph of configurations of a finite timed automaton. ...
An average-time game is played on the infinite graph of configurations of a finite timed automaton...
AbstractProbabilistic timed automata are a suitable formalism to model systems with real-time, nonde...
Priced timed games are two-player zero-sum games played on priced timed automata (whose locations an...
Mean-payoff games on timed automata are played on the infinite weighted graph of configurations of p...
We investigate zero-sum turn-based two-player stochastic games in which the objective of one player ...
International audiencePriced timed games are two-player zero-sum games played on priced timed automa...
This paper considers the two-person zero-sum Markov game with finite state and action spaces at the ...
Probabilistic timed automata are a suitable formalism to model systems with real-time, nondeterminis...
Priced timed games are two-player zero-sum games played on priced timed automata (whose locations an...
Two-player quantitative zero-sum games provide a natural framework to synthesize controllers with pe...
This report deals with non-deterministic timed strategies, also called timed multi-strategies, for t...
Priced timed games are two-player zero-sum games played on priced timed au-tomata (whose locations a...
This paper considers two-person zero-sum Markov games with finitely many states and actions with the...
In this paper, total reward stochastic games are surveyed. Total reward games are motivated as a ref...
An average-time game is played on the infinite graph of configurations of a finite timed automaton. ...
An average-time game is played on the infinite graph of configurations of a finite timed automaton...
AbstractProbabilistic timed automata are a suitable formalism to model systems with real-time, nonde...
Priced timed games are two-player zero-sum games played on priced timed automata (whose locations an...
Mean-payoff games on timed automata are played on the infinite weighted graph of configurations of p...
We investigate zero-sum turn-based two-player stochastic games in which the objective of one player ...
International audiencePriced timed games are two-player zero-sum games played on priced timed automa...
This paper considers the two-person zero-sum Markov game with finite state and action spaces at the ...
Probabilistic timed automata are a suitable formalism to model systems with real-time, nondeterminis...
Priced timed games are two-player zero-sum games played on priced timed automata (whose locations an...
Two-player quantitative zero-sum games provide a natural framework to synthesize controllers with pe...
This report deals with non-deterministic timed strategies, also called timed multi-strategies, for t...
Priced timed games are two-player zero-sum games played on priced timed au-tomata (whose locations a...
This paper considers two-person zero-sum Markov games with finitely many states and actions with the...
In this paper, total reward stochastic games are surveyed. Total reward games are motivated as a ref...