Educational software games aim at increasing the students ’ motivation and engagement while they learn. However, if software games are targeted to school classrooms they have to be usable and likeable by all students. Usability of virtual reality games may be a problem because these games tend to have complex user interfaces so that they are more attractive. Moreover, if the games acquire an educational content they may lose the attractiveness and appeal that they have on users who are familiar with commercial games. Consequently, likeability may also be questioned. In this paper, we address the issue of usability and likeability of a virtual reality game that is meant to teach students geography. We describe the evaluation experiments cond...
Virtual Reality (VR) and educational games are emerging technologies mediating a rapid transformatio...
The purpose of the study is; to evaluate a game developed by using virtual reality technology in the...
Virtual Reality (VR) has the potential to significantly impact education and specifically students’ ...
Educational software games aim at increasing the students ’ motivation and engagement while they lea...
Many empirical studies have shown that educational games and recent technologies impact education an...
Many empirical studies have shown that educational games and recent technologies impact education an...
Many empirical studies have shown that educational games and recent technologies impact education an...
Education has always been modified by employing different technologies to enhance the knowledge acqu...
The authors define the requirements and a conceptual model for comparative evaluation research of si...
The authors define the requirements and a conceptual model for comparative evaluation research of si...
The purpose of the study is; to evaluate a game developed by using virtual reality technology in the...
While a substantial body of literature has well-documented and demonstrated considerable potentials ...
While a substantial body of literature has well-documented and demonstrated considerable potentials ...
With the use of educational games in traditional classrooms becoming increasingly common as a tool t...
This paper reports on our major findings concerning the application of virtual reality technologies ...
Virtual Reality (VR) and educational games are emerging technologies mediating a rapid transformatio...
The purpose of the study is; to evaluate a game developed by using virtual reality technology in the...
Virtual Reality (VR) has the potential to significantly impact education and specifically students’ ...
Educational software games aim at increasing the students ’ motivation and engagement while they lea...
Many empirical studies have shown that educational games and recent technologies impact education an...
Many empirical studies have shown that educational games and recent technologies impact education an...
Many empirical studies have shown that educational games and recent technologies impact education an...
Education has always been modified by employing different technologies to enhance the knowledge acqu...
The authors define the requirements and a conceptual model for comparative evaluation research of si...
The authors define the requirements and a conceptual model for comparative evaluation research of si...
The purpose of the study is; to evaluate a game developed by using virtual reality technology in the...
While a substantial body of literature has well-documented and demonstrated considerable potentials ...
While a substantial body of literature has well-documented and demonstrated considerable potentials ...
With the use of educational games in traditional classrooms becoming increasingly common as a tool t...
This paper reports on our major findings concerning the application of virtual reality technologies ...
Virtual Reality (VR) and educational games are emerging technologies mediating a rapid transformatio...
The purpose of the study is; to evaluate a game developed by using virtual reality technology in the...
Virtual Reality (VR) has the potential to significantly impact education and specifically students’ ...