We propose a formulation capable of deforming meshes in a shape-sensible way. We explain how to adapt the orig-inal space-deforming algorithm [2] into a skeleton-driven deformation scheme, where more sensitivity to the mesh ge-ometry is achieved. The more natural results make it possi-ble to use the technique for character animation. 1
International audienceIn this paper, we propose a whole animation pipeline for data-driven character...
International audienceIn this paper, we propose a whole animation pipeline for data-driven character...
International audienceIn this paper, we propose a whole animation pipeline for data-driven character...
The use of as-rigid-as-possible deformations in standard applications such as character animation or...
This work presents a method for deforming meshes in a shape-sensible way using Moving Least Squares ...
Abstract. This paper presents a novel skeleton-based method for deforming meshes, based on an approx...
This paper presents a skeleton-based method for deforming meshes (the skeleton need not be the media...
This paper presents a skeleton-based method for deforming meshes (the skeleton need not be the media...
This paper presents a novel skeleton-based method for deforming meshes, based on an approximate skel...
This paper presents a novel skeleton-based method for deforming meshes, based on an approximate skel...
This paper presents a skeleton-based method for deforming meshes (the skeleton need not be the media...
This paper presents a novel skeleton-based method for deforming meshes, based on an approximate skel...
This paper presents a novel skeleton-based method for deforming meshes, based on an approximate skel...
This paper presents a novel skeleton-based method for deforming meshes, based on an approximate skel...
We present a new framework for interactive shape deformation modeling and key frame interpolation ba...
International audienceIn this paper, we propose a whole animation pipeline for data-driven character...
International audienceIn this paper, we propose a whole animation pipeline for data-driven character...
International audienceIn this paper, we propose a whole animation pipeline for data-driven character...
The use of as-rigid-as-possible deformations in standard applications such as character animation or...
This work presents a method for deforming meshes in a shape-sensible way using Moving Least Squares ...
Abstract. This paper presents a novel skeleton-based method for deforming meshes, based on an approx...
This paper presents a skeleton-based method for deforming meshes (the skeleton need not be the media...
This paper presents a skeleton-based method for deforming meshes (the skeleton need not be the media...
This paper presents a novel skeleton-based method for deforming meshes, based on an approximate skel...
This paper presents a novel skeleton-based method for deforming meshes, based on an approximate skel...
This paper presents a skeleton-based method for deforming meshes (the skeleton need not be the media...
This paper presents a novel skeleton-based method for deforming meshes, based on an approximate skel...
This paper presents a novel skeleton-based method for deforming meshes, based on an approximate skel...
This paper presents a novel skeleton-based method for deforming meshes, based on an approximate skel...
We present a new framework for interactive shape deformation modeling and key frame interpolation ba...
International audienceIn this paper, we propose a whole animation pipeline for data-driven character...
International audienceIn this paper, we propose a whole animation pipeline for data-driven character...
International audienceIn this paper, we propose a whole animation pipeline for data-driven character...