Sound is underutilized in software and on the web, in spite of its obvious value to other media, such as film. Many practitioners in computer-based design, particularly those with backgrounds in programming and print design, are simply unfamiliar with the medium of sound. The performing arts has a long history of creating sound which makes a powerful impression on human perception and emotion, and has accumulated a rich body of theories and practical insights for how this is done. These theories and insights should be explored for their usefulness in improving sound design in software. The purpose of the research discussed in this paper has been to learn from the principles and practices of sound design in the performing arts, and to discus...
The text exposes a perceptual approach to instrument design and composition, and it introduces an in...
Although sophisticated multimedia authoring applications are now available to amateur programmers, t...
<p>The performance arts is an area where many media and human based art practices collaborate ...
Sound Design Theory and Practice is a comprehensive and accessible guide to the concepts which under...
This book explores the underlying principles of sound design for linear and interactive media, and s...
The inconsequential exploitation of sound in most computer games, both in extent and nature, contras...
The article focuses on sound and music in computer games in the context of the value of art and desc...
This paper describes the sound design in computer games. It focuses primarily on the procedures and ...
The performing arts have traditionally made limited use of and showed limited acceptance of computin...
This paper discusses art systems that employ image and sound as equal elements. This can be called t...
This paper argues for new approaches to the design of sound for contemporary interactive technologie...
National audienceThis paper is a survey of the process and technology used in sound design for video...
The use of sound in an interactive media environment has not been advanced, as a technology, as far ...
Thesis proposes a taxonomic system model in the creation of sound design for musical theatre that is...
This paper is a survey of the process and technology used in sound design for video games. The first...
The text exposes a perceptual approach to instrument design and composition, and it introduces an in...
Although sophisticated multimedia authoring applications are now available to amateur programmers, t...
<p>The performance arts is an area where many media and human based art practices collaborate ...
Sound Design Theory and Practice is a comprehensive and accessible guide to the concepts which under...
This book explores the underlying principles of sound design for linear and interactive media, and s...
The inconsequential exploitation of sound in most computer games, both in extent and nature, contras...
The article focuses on sound and music in computer games in the context of the value of art and desc...
This paper describes the sound design in computer games. It focuses primarily on the procedures and ...
The performing arts have traditionally made limited use of and showed limited acceptance of computin...
This paper discusses art systems that employ image and sound as equal elements. This can be called t...
This paper argues for new approaches to the design of sound for contemporary interactive technologie...
National audienceThis paper is a survey of the process and technology used in sound design for video...
The use of sound in an interactive media environment has not been advanced, as a technology, as far ...
Thesis proposes a taxonomic system model in the creation of sound design for musical theatre that is...
This paper is a survey of the process and technology used in sound design for video games. The first...
The text exposes a perceptual approach to instrument design and composition, and it introduces an in...
Although sophisticated multimedia authoring applications are now available to amateur programmers, t...
<p>The performance arts is an area where many media and human based art practices collaborate ...