This paper studies various priority metrics that can be used to progressively select sub-parts of a number of audio signals for real-time processing. In particular, five level-related metrics were ex-amined: RMS level, A-weighted level, Zwicker and Moore loud-ness models and a masking threshold-based model. We conducted a pilot subjective evaluation study aimed at evaluating which met-ric would perform best at reconstructing mixtures of various types (speech, ambient and music) using only a budget amount of origi-nal audio data. Our results suggest that A-weighting performs the worst while results obtained with loudness metrics appear to de-pend on the type of signals. RMS level offers a good compromise for all cases. Our results also show ...
There are many situations requiring the measurement and automatic modification of ""levels"" that an...
Audio signal processing is a highly active research field where digital signal processing theory mee...
With increasingly complex environments, the cost of auralization can quickly become a significant bo...
This paper studies various priority metrics that can be used to progressively select sub-parts of a ...
Blind Source Separation algorithms often include a time/frequency (t/f) decomposition / filterbank a...
Figure 1: Left: A scene with 1815 mobile sound sources. Audio is rendered in realtime with our progr...
An important task in music post-production is masking minimization. When minimizing masking, an audi...
Over the last few years, loudness control represents one of the most frequently investigated topics ...
International audienceMany interactive applications, such as video games, require processing a large...
International audienceDespite recent advances, including sound source clustering and perceptual audi...
International audienceThis article provides an overview of the first stereo audio source separation ...
International audienceThis is the poster related to the conference paper "A mixture model-based real...
Sound rendering requires that many different aspects are considered, especially when rendering a rea...
We introduce a novel approach for personalisation of an efficient 3D binaural rendering system desig...
Real-time systems are the canonical class of applications in signal processing. They drive the devel...
There are many situations requiring the measurement and automatic modification of ""levels"" that an...
Audio signal processing is a highly active research field where digital signal processing theory mee...
With increasingly complex environments, the cost of auralization can quickly become a significant bo...
This paper studies various priority metrics that can be used to progressively select sub-parts of a ...
Blind Source Separation algorithms often include a time/frequency (t/f) decomposition / filterbank a...
Figure 1: Left: A scene with 1815 mobile sound sources. Audio is rendered in realtime with our progr...
An important task in music post-production is masking minimization. When minimizing masking, an audi...
Over the last few years, loudness control represents one of the most frequently investigated topics ...
International audienceMany interactive applications, such as video games, require processing a large...
International audienceDespite recent advances, including sound source clustering and perceptual audi...
International audienceThis article provides an overview of the first stereo audio source separation ...
International audienceThis is the poster related to the conference paper "A mixture model-based real...
Sound rendering requires that many different aspects are considered, especially when rendering a rea...
We introduce a novel approach for personalisation of an efficient 3D binaural rendering system desig...
Real-time systems are the canonical class of applications in signal processing. They drive the devel...
There are many situations requiring the measurement and automatic modification of ""levels"" that an...
Audio signal processing is a highly active research field where digital signal processing theory mee...
With increasingly complex environments, the cost of auralization can quickly become a significant bo...