We present a system which evolves physically simulated 3D flying creatures and their maneuvers. The creature is mod-elled as a number of articulated cylinders connected by tri-angular patagia in between. A creature’s wing structure and its low-level controllers for straight flight are generated by an evolutionary algorithm. Then a feed-forward neural network is attached to the low-level controllers, and the connection weights of the network for a given trajectory are found by a genetic algorithm. We show that a control system sufficiently effective to allow aerial creatures to follow a complicated path can be achieved by two-step evolution process
Flying insects are capable of vision-based navigation in cluttered environments, reliably avoiding o...
Visually guided agents are introduced, that evolve their sensor orientations and sensorimotor coupli...
This work develops evolved virtual creatures (EVCs) using neuroevolution as the controller for movem...
We present a two-step evolution system that produces controllable virtual creatures which is physica...
AbstractBackground: An animal's behavioral strategies are often constrained by its evolutionary hist...
National audienceThis article reports preliminary results obtained with an evolutionary approach to ...
We present a minimalistic approach to establish obstacle avoidance and course stabilization behavior...
Experimental results from insect biology suggest that in flies visual cues provide important informa...
Abstract. We present a minimalistic approach to establish obstacle avoidance and course stabilizatio...
This paper describes a system that produces double-winged flying creatures using body-brain co-evolu...
This study explores the use of a multi-objective evolutionary algorithm for the automatic synthesis ...
Thirteen years have passed since Karl Sims published his work on evolving virtual creatures. Since t...
Flying insects are capable of autonomous vision-based navigation in cluttered environments, reliably...
International audienceWe used evolution to shape a neural controller for keeping a blimp at a given ...
Abstract — This paper describes how the SGOCE paradigm has been used to evolve developmental program...
Flying insects are capable of vision-based navigation in cluttered environments, reliably avoiding o...
Visually guided agents are introduced, that evolve their sensor orientations and sensorimotor coupli...
This work develops evolved virtual creatures (EVCs) using neuroevolution as the controller for movem...
We present a two-step evolution system that produces controllable virtual creatures which is physica...
AbstractBackground: An animal's behavioral strategies are often constrained by its evolutionary hist...
National audienceThis article reports preliminary results obtained with an evolutionary approach to ...
We present a minimalistic approach to establish obstacle avoidance and course stabilization behavior...
Experimental results from insect biology suggest that in flies visual cues provide important informa...
Abstract. We present a minimalistic approach to establish obstacle avoidance and course stabilizatio...
This paper describes a system that produces double-winged flying creatures using body-brain co-evolu...
This study explores the use of a multi-objective evolutionary algorithm for the automatic synthesis ...
Thirteen years have passed since Karl Sims published his work on evolving virtual creatures. Since t...
Flying insects are capable of autonomous vision-based navigation in cluttered environments, reliably...
International audienceWe used evolution to shape a neural controller for keeping a blimp at a given ...
Abstract — This paper describes how the SGOCE paradigm has been used to evolve developmental program...
Flying insects are capable of vision-based navigation in cluttered environments, reliably avoiding o...
Visually guided agents are introduced, that evolve their sensor orientations and sensorimotor coupli...
This work develops evolved virtual creatures (EVCs) using neuroevolution as the controller for movem...