In precomputed radiance transfer (PRT), the radiance transfer operator is precomputed on vertices of a mesh. During rendering the transfer operator is combined with illumination to produce global illumination effects at real-time frame rates. However, visible error can be introduced by interpolating the transferred radiance be-tween vertices. We propose to adaptively subdivide meshes with PRT in order to avoid the interpolation er-ror. The mesh density is increased where the transferred radiance can change rapidly and introduce high error. We exploit the fact that the illumination frequency in PRT is bounded to perform the subdivision in preprocess. This obviates the need for dynamic mesh subdivision at render-time. The adaptive subdivision...
We propose, DeepPRT, a deep convolutional neural network to compactly encapsulate the radiance trans...
Spectral rendering takes the full visible spectrum into account when calculating light-surface inter...
Rapid developments in the design of algorithms for rendering globally illuminated scenes have taken ...
In precomputed radiance transfer (PRT), the radiance transfer operator is precomputed on vertices of...
Computing complex lighting simulations such as global illumination is a compu-tationally intensive t...
Precomputed radiance transfer methods compute a global light transport model —the transfer function—...
International audienceThe radiosity method is one of the most popular rendering algorithms. It allow...
International audienceIn this work, we explore a change of paradigm to build Precomputed Radiance Tr...
We present a new, real-time method for rendering diffuse and glossy objects in low-frequency lightin...
Precomputed Radiance Transfer allows interactive rendering of objects illuminated by low-frequency e...
We compress storage and accelerate performance of precomputed radiance transfer (PRT), which capture...
We present a lightweight framework composed of two extensions to introduce precomputed radiance tran...
We introduce a method based on precomputed radiance transfer (PRT) that allows interactive rendering...
We propose a precomputation-based approach for the real-time rendering of scenes that include a numb...
This paper introduces a new method for real-time relighting of scenes illuminated by local light sou...
We propose, DeepPRT, a deep convolutional neural network to compactly encapsulate the radiance trans...
Spectral rendering takes the full visible spectrum into account when calculating light-surface inter...
Rapid developments in the design of algorithms for rendering globally illuminated scenes have taken ...
In precomputed radiance transfer (PRT), the radiance transfer operator is precomputed on vertices of...
Computing complex lighting simulations such as global illumination is a compu-tationally intensive t...
Precomputed radiance transfer methods compute a global light transport model —the transfer function—...
International audienceThe radiosity method is one of the most popular rendering algorithms. It allow...
International audienceIn this work, we explore a change of paradigm to build Precomputed Radiance Tr...
We present a new, real-time method for rendering diffuse and glossy objects in low-frequency lightin...
Precomputed Radiance Transfer allows interactive rendering of objects illuminated by low-frequency e...
We compress storage and accelerate performance of precomputed radiance transfer (PRT), which capture...
We present a lightweight framework composed of two extensions to introduce precomputed radiance tran...
We introduce a method based on precomputed radiance transfer (PRT) that allows interactive rendering...
We propose a precomputation-based approach for the real-time rendering of scenes that include a numb...
This paper introduces a new method for real-time relighting of scenes illuminated by local light sou...
We propose, DeepPRT, a deep convolutional neural network to compactly encapsulate the radiance trans...
Spectral rendering takes the full visible spectrum into account when calculating light-surface inter...
Rapid developments in the design of algorithms for rendering globally illuminated scenes have taken ...