Abstract: The production Sanningen om Marika is a rare example of a production that combines traditional broadcast culture with the participative culture fostered primarily within the larp community in the Nordic countries. Swedish television collaborated with The Company P to produce this alternate reality multiplatform media production. The result was a spectacular and controversial production offering online and live action role-playing experiences in parallel with traditional TV drama. This article focuses on the differences between the production cultures of two companies, and how it affected the experience they produced together
In the Nordic countries, live action role-playing has developed into a unique and powerful form of e...
Mainstream television increasingly launches productions which utilise volunteer narratives and prese...
This article highlights and discusses the main findings from three different media production studie...
The production "Sanningen om Marika" is a rare example of a production that combines traditional bro...
The production Sanningen om Marika is a rare example of a production that combines traditional broad...
Media convergence has mainly been defined and explained as a technological and industrial phenomenon...
This dissertation examines a commercial media culture as articulated by a television production comp...
This dissertation concerns live action role-playing (larp). Larp may be described as improvised thea...
International trade and cooperation are increasingly affecting what we experience in the national an...
TV, film, and literature are all areas that are included in the cultural/creative industries, i.e. i...
Young audiences of today live in a society of constant converging of digital artefacts and media pro...
This essay explores discourses on American quality serial television in Sweden’s leading newspapers,...
The rise of digital media has generally been accompanied by audience fragmentation, but the trend of...
Consumer participation in the production of information, knowledge and culture has become increasing...
Media Experiences travels across people and popular culture, exploring the pathways to engagement an...
In the Nordic countries, live action role-playing has developed into a unique and powerful form of e...
Mainstream television increasingly launches productions which utilise volunteer narratives and prese...
This article highlights and discusses the main findings from three different media production studie...
The production "Sanningen om Marika" is a rare example of a production that combines traditional bro...
The production Sanningen om Marika is a rare example of a production that combines traditional broad...
Media convergence has mainly been defined and explained as a technological and industrial phenomenon...
This dissertation examines a commercial media culture as articulated by a television production comp...
This dissertation concerns live action role-playing (larp). Larp may be described as improvised thea...
International trade and cooperation are increasingly affecting what we experience in the national an...
TV, film, and literature are all areas that are included in the cultural/creative industries, i.e. i...
Young audiences of today live in a society of constant converging of digital artefacts and media pro...
This essay explores discourses on American quality serial television in Sweden’s leading newspapers,...
The rise of digital media has generally been accompanied by audience fragmentation, but the trend of...
Consumer participation in the production of information, knowledge and culture has become increasing...
Media Experiences travels across people and popular culture, exploring the pathways to engagement an...
In the Nordic countries, live action role-playing has developed into a unique and powerful form of e...
Mainstream television increasingly launches productions which utilise volunteer narratives and prese...
This article highlights and discusses the main findings from three different media production studie...