We consider general resource assignment games involving selfish users/agents in which users compete for resources and try to be assigned to resources which maximize their own benefits (e.g., try to route their traffic through links which minimize the latency of their own traffic). We propose and study a mechanism design approach in which an allocation mechanism assigns users to resources and charges the users for using the resources so to induce each user to truth-fully report a private piece of information he/she holds (e.g., how much traffic he/she needs to transmit). This information is crucial for computing optimal (or close to the optimal) allocations and an agent could misreport his/her information so to induce the underlying allocati...
According to Wardrop's first principle, agents in a congested network choose their routes selfi...
We study the problem of selfish routing in the pres-ence of incomplete network information. Our mode...
This thesis deals with dynamic, load-adaptive rerouting policies in game theoretic settings. In the ...
We consider general resource assignment games involving selfish users/agents in which users compete ...
We study the problem of assigning unsplittable traffic to a set of $m$ links so to minimize the maxi...
AbstractIn this work, we study the combinatorial structure and the computational complexity of Nash ...
In this work, we study the combinatorial structure and the computational complexity of Nash equilibr...
The advent of modern technology in the communication and the transportation industry encouraged the ...
Dynamic flow networks can model traffic, optical networks, building evacuations, and more. In these ...
In large-scale communication networks, like the Internet, it is usually impossible to globally manag...
In Hybrid networks, which synergistically mix together wired and wireless links to achieve flexible ...
Routing game presents an interesting framework to analyze the practical problem of source routing in...
iv This thesis deals with dynamic, load-adaptive rerouting policies in game theoretic settings. In t...
We study the problem of routing traffic through a congested network. We focus on the simplest case o...
In this paper, we study the efficiency of selfish routing problems in which traffic demands are reve...
According to Wardrop's first principle, agents in a congested network choose their routes selfi...
We study the problem of selfish routing in the pres-ence of incomplete network information. Our mode...
This thesis deals with dynamic, load-adaptive rerouting policies in game theoretic settings. In the ...
We consider general resource assignment games involving selfish users/agents in which users compete ...
We study the problem of assigning unsplittable traffic to a set of $m$ links so to minimize the maxi...
AbstractIn this work, we study the combinatorial structure and the computational complexity of Nash ...
In this work, we study the combinatorial structure and the computational complexity of Nash equilibr...
The advent of modern technology in the communication and the transportation industry encouraged the ...
Dynamic flow networks can model traffic, optical networks, building evacuations, and more. In these ...
In large-scale communication networks, like the Internet, it is usually impossible to globally manag...
In Hybrid networks, which synergistically mix together wired and wireless links to achieve flexible ...
Routing game presents an interesting framework to analyze the practical problem of source routing in...
iv This thesis deals with dynamic, load-adaptive rerouting policies in game theoretic settings. In t...
We study the problem of routing traffic through a congested network. We focus on the simplest case o...
In this paper, we study the efficiency of selfish routing problems in which traffic demands are reve...
According to Wardrop's first principle, agents in a congested network choose their routes selfi...
We study the problem of selfish routing in the pres-ence of incomplete network information. Our mode...
This thesis deals with dynamic, load-adaptive rerouting policies in game theoretic settings. In the ...