www.miralab.unige.ch Believability is a term to measure a level of realism in the interactive virtual environment. In this paper, the believability is described in two layered manner. The elementary layer consists of fundamental aspect of the system including immersion, presentation and interaction. These aspects are discussed in uni-and multi-sensory channel including visual, auditory and haptic. In a higher layer, emotion and personality is one of the main issues to provoke believability. The effects of elements are described in perception and generation of motions
In the Perception and Action in Virtual Environments research group, our aim is to investigate human...
The Sensory Environments Evaluation (SEE) Project seeks to formulate a new design methodology for vi...
virtual environments. The interfaces that are used when connecting human and machine systems togethe...
Believability is a term to measure a level of realism in the interactive virtual environment. In t...
In this paper we present a discussion about believability for Virtual Environments, emotional simula...
In this paper we want to present the state-of-the-art in providing realism in virtual environments. ...
Virtual environments are playing an increasingly important role for training people about real world...
Serious games are playing an increasingly important role for training people about real world situat...
The objective of this course is to provide an introduction to the issues that must be considered whe...
In this paper, we empirically investigate VR users’ subjective experiences of realism. We conceptual...
The technological progresses that were achieved concerning Virtual Reality displays for the eyes of ...
Virtual environments (VEs) should be able to provide experiences as rich and complex as those to be ...
This paper presents the integration of a haptic vest with a multimodal virtual environment, consisti...
This paper presents the integration of a haptic vest with a multimodal virtual environment, consisti...
In this paper we address the question as to why participants tend to respond realistically to situat...
In the Perception and Action in Virtual Environments research group, our aim is to investigate human...
The Sensory Environments Evaluation (SEE) Project seeks to formulate a new design methodology for vi...
virtual environments. The interfaces that are used when connecting human and machine systems togethe...
Believability is a term to measure a level of realism in the interactive virtual environment. In t...
In this paper we present a discussion about believability for Virtual Environments, emotional simula...
In this paper we want to present the state-of-the-art in providing realism in virtual environments. ...
Virtual environments are playing an increasingly important role for training people about real world...
Serious games are playing an increasingly important role for training people about real world situat...
The objective of this course is to provide an introduction to the issues that must be considered whe...
In this paper, we empirically investigate VR users’ subjective experiences of realism. We conceptual...
The technological progresses that were achieved concerning Virtual Reality displays for the eyes of ...
Virtual environments (VEs) should be able to provide experiences as rich and complex as those to be ...
This paper presents the integration of a haptic vest with a multimodal virtual environment, consisti...
This paper presents the integration of a haptic vest with a multimodal virtual environment, consisti...
In this paper we address the question as to why participants tend to respond realistically to situat...
In the Perception and Action in Virtual Environments research group, our aim is to investigate human...
The Sensory Environments Evaluation (SEE) Project seeks to formulate a new design methodology for vi...
virtual environments. The interfaces that are used when connecting human and machine systems togethe...