Abstract:- A new model of artificial reverberator for real-time room acoustic response simulation is proposed. It’s structure is inspired by Jot’s model, but with the introduction of a not so much previously exploited aspect of the generation of the reverberation phenomenon. In fact, together with the reflection component, it also takes into account the presence of a diffusion component. The proposed reverberator makes massive use of All Pass filters in order to mix the multiple echoes produced by Comb filters, and to increase the echo density. Diffusion and reflection feedback matrices have been introduced, in order to adapt the reverberator to different kind of rooms
cote interne IRCAM: Noisternig12dNone / NoneNational audienceReverberation processing has been inten...
Many 3D computer games incorporate audio renderers simulating room acoustics to provide the user wit...
This work deals with a computer simulation of an acoustic room using its impulse response. Two diffe...
A new model of artificial reverberator for real-time room acoustic response simulation is proposed. ...
An acoustic reverberator consisting of a network of delay lines connected via scattering junctions i...
A diffusion model, based on the numerical solution of a diffusion equation, was developed in the pas...
In 2011, Borß introduced a parametric model for the design of virtual acoustics, which creates a nat...
A number of techniques have been presented recently to simulate or predict the acoustics of a room. ...
Artificial reverberation algorithms aim at reproducing the frequency-dependent decay of sound in a r...
Artificial reverberation algorithms aim at reproducing the frequency-dependent decay of sound in a r...
This thesis deals with artificial simulation of acoustic spaces by using reverberators. Output of th...
International audience<p>Many virtual reality applications incorporate realistic room acoustic simul...
Although it is widely accepted that the diffusion of early reflections in acoustic spaces intended f...
A numerical approach is proposed to model the reverberated sound field in rooms. The model is based ...
The article considers the questions of assessment of reverberation processes in rooms with various c...
cote interne IRCAM: Noisternig12dNone / NoneNational audienceReverberation processing has been inten...
Many 3D computer games incorporate audio renderers simulating room acoustics to provide the user wit...
This work deals with a computer simulation of an acoustic room using its impulse response. Two diffe...
A new model of artificial reverberator for real-time room acoustic response simulation is proposed. ...
An acoustic reverberator consisting of a network of delay lines connected via scattering junctions i...
A diffusion model, based on the numerical solution of a diffusion equation, was developed in the pas...
In 2011, Borß introduced a parametric model for the design of virtual acoustics, which creates a nat...
A number of techniques have been presented recently to simulate or predict the acoustics of a room. ...
Artificial reverberation algorithms aim at reproducing the frequency-dependent decay of sound in a r...
Artificial reverberation algorithms aim at reproducing the frequency-dependent decay of sound in a r...
This thesis deals with artificial simulation of acoustic spaces by using reverberators. Output of th...
International audience<p>Many virtual reality applications incorporate realistic room acoustic simul...
Although it is widely accepted that the diffusion of early reflections in acoustic spaces intended f...
A numerical approach is proposed to model the reverberated sound field in rooms. The model is based ...
The article considers the questions of assessment of reverberation processes in rooms with various c...
cote interne IRCAM: Noisternig12dNone / NoneNational audienceReverberation processing has been inten...
Many 3D computer games incorporate audio renderers simulating room acoustics to provide the user wit...
This work deals with a computer simulation of an acoustic room using its impulse response. Two diffe...