A critical engineering parameter in the design of interactive vir-tual audio displays is the maximum amount of latency that can be tolerated between the movement of the listener’s head and the corresponding change in the spatial audio signal presented to the listener’s ears. In this study, subjects using a virtual audio dis-play were asked to detect the difference between a control stimu-lus that had the lowest possible latency value for the display sys-tem (11.7 ms) and a test stimulus that had an artificially increased headtracker latency ranging from 36 to 203 ms. In a standard lis-tening configuration with only a single virtual sound source, the results show that typical listeners are unable to reliably detect the presence of headtracke...
A fundamental task of an immersive virtual environment (IVE) system is to present images of the virt...
Although overall performance in multichannel speech monitoring tasks is known to improve substantial...
Summarization: This research presents an immersive Virtual Environment (VE) of minimum tracking late...
It is important in a virtual auditory display (VAD) system to repro-duce not only static sound infor...
International audienceBy coupling a head-tracking system with a binaural rendering, the latter becom...
Virtual Auditory Display (VAD) technology is expected to en-able the development of new communicatio...
Summarization: System latency (time delay) and its visible consequences are fundamental virtual envi...
In a virtual acoustic environment, the total system latency (TSL) refers to the time elapsed from th...
International audienceWhen a head-tracking system is coupled with a binaural rendering, the latter b...
Virtual environments (VE) provide powerful tools for training and visualization, such as in design w...
Summarization: User perceptual sensitivity to changes of system latency was tested in three simple v...
8 pagesInternational audienceHead tracking has been shown to improve the quality of multiple aspects...
Summarization: System latency (time delay) and its visible consequences are fundamental Virtual Envi...
User perceptual sensitivity to changes of full system latency was tested in three simple virtual env...
Minimizing system latency is a traditionally important topic for the development of multi-modal Virt...
A fundamental task of an immersive virtual environment (IVE) system is to present images of the virt...
Although overall performance in multichannel speech monitoring tasks is known to improve substantial...
Summarization: This research presents an immersive Virtual Environment (VE) of minimum tracking late...
It is important in a virtual auditory display (VAD) system to repro-duce not only static sound infor...
International audienceBy coupling a head-tracking system with a binaural rendering, the latter becom...
Virtual Auditory Display (VAD) technology is expected to en-able the development of new communicatio...
Summarization: System latency (time delay) and its visible consequences are fundamental virtual envi...
In a virtual acoustic environment, the total system latency (TSL) refers to the time elapsed from th...
International audienceWhen a head-tracking system is coupled with a binaural rendering, the latter b...
Virtual environments (VE) provide powerful tools for training and visualization, such as in design w...
Summarization: User perceptual sensitivity to changes of system latency was tested in three simple v...
8 pagesInternational audienceHead tracking has been shown to improve the quality of multiple aspects...
Summarization: System latency (time delay) and its visible consequences are fundamental Virtual Envi...
User perceptual sensitivity to changes of full system latency was tested in three simple virtual env...
Minimizing system latency is a traditionally important topic for the development of multi-modal Virt...
A fundamental task of an immersive virtual environment (IVE) system is to present images of the virt...
Although overall performance in multichannel speech monitoring tasks is known to improve substantial...
Summarization: This research presents an immersive Virtual Environment (VE) of minimum tracking late...