It is known that the training of intelligent virtual reality, through the use of computer games, can improve spatial skills especially visualization and enhances academic achievements. Through an experiment of using Tetris software, two objectives were achieved: developing spatial as well as intelligence skills and enhancing academic achievements, focusing on mathematics. This study followed studies dealing with the impact on putting the learner into action in 3d space software. During teaching a transition from 2d to 3d spatial perception and operation occurred. A positive transfer from 3d virtual reality rotation training to structural induction skills, by means of mental imaging, was also achieved. At the same time the motivation for lea...
AbstractThe present study analyses the differences in scores for spatial abilities obtained by stude...
Abstract. Visuospatial function and performance in interactions between humans and computers involve...
Abstract: Virtual environments are recognized as more effective than other digital approaches for th...
It is known that the training of intelligent virtual reality, through the use of computer games, can...
Virtual Reality is an incipient technology that is proving very useful for training different skills...
This study aims to investigate the effects of virtual reality (VR)-based learning environment on lea...
Despite popular enthusiasm for using video games in the classroom, a review of the research reveals ...
A Virtual Reality pilot study is conducted to improve the spatial ability of engineering students ba...
Spatial skills are a strong predictor of success in learning in science, technology, engineering, an...
The research is aimed at enabling special education pupils to use computers in everyday life, and im...
The use of Virtual Reality (VR) in schools and higher education is proliferating. Due to its interac...
Numerous research studies have been conducted on the use of videogames as tools to improve one’s cog...
Games are widely considered effective educational tools. They have been profitably adopted to foster...
Due to its constantly developing technological background, VR and AR technology has been gaining inc...
In the first part we summarize our development of a system that uses collaborative augmented reality...
AbstractThe present study analyses the differences in scores for spatial abilities obtained by stude...
Abstract. Visuospatial function and performance in interactions between humans and computers involve...
Abstract: Virtual environments are recognized as more effective than other digital approaches for th...
It is known that the training of intelligent virtual reality, through the use of computer games, can...
Virtual Reality is an incipient technology that is proving very useful for training different skills...
This study aims to investigate the effects of virtual reality (VR)-based learning environment on lea...
Despite popular enthusiasm for using video games in the classroom, a review of the research reveals ...
A Virtual Reality pilot study is conducted to improve the spatial ability of engineering students ba...
Spatial skills are a strong predictor of success in learning in science, technology, engineering, an...
The research is aimed at enabling special education pupils to use computers in everyday life, and im...
The use of Virtual Reality (VR) in schools and higher education is proliferating. Due to its interac...
Numerous research studies have been conducted on the use of videogames as tools to improve one’s cog...
Games are widely considered effective educational tools. They have been profitably adopted to foster...
Due to its constantly developing technological background, VR and AR technology has been gaining inc...
In the first part we summarize our development of a system that uses collaborative augmented reality...
AbstractThe present study analyses the differences in scores for spatial abilities obtained by stude...
Abstract. Visuospatial function and performance in interactions between humans and computers involve...
Abstract: Virtual environments are recognized as more effective than other digital approaches for th...