Data reduction has long been a method for adaptation to limited computational and network resources. But one major concern is the tradeoff between preserving visual quality and reducing data size. Furthermore, the presence of multi-modal data, e.g. visual and aural, is common and therefore distributing competing resources among multi-modal data to achieve optimal visual quality becomes a major. Since humans are typically the penultimate viewer of multimedia data, it is reasonable to take human perception into consideration during the data reduction and resource distribution process, in order to estimate and control the resulting visual quality. Psychophysical experiments reported in the literature have shown that better performance can be a...
We have known for long the fact that our human eyes and ears have unique (or imperfect) characterist...
The perceptual quality of videos has attracted much attention, because it is hard to estimate by obj...
We define quality of perception (QoP) as representing the user side of the more technical and tradit...
Traditionally, computer graphics strived to achieve the technically best representation of the scena...
One- and two-way communication with digital compressed visual signals is now an integral part of the...
With the growth of mobile data services and bandwidth, several applications and streaming services h...
The introduction of multimedia on pervasive and mobile communication devices raises a number of perc...
Traditionally, computer graphics strived to achieve the technically best representation of the scena...
This article presents the results of a study that explored the human side of the multimedia experien...
The trade-off between texture quality and data size is often an important factor for online multimed...
Copyright @ 2005 HCI InternationalIf commercial multimedia development continues to ignore the user-...
The introduction of multimedia on pervasive and mobile communication devices raises a number of perc...
Distributed multimedia supports a symbiotic infotainment duality, i.e. the ability to transfer infor...
The future of computing will be largely defined by the degree to which computers and humans are able...
High-fidelity rendering is computationally demanding and has only recently become achievable at inte...
We have known for long the fact that our human eyes and ears have unique (or imperfect) characterist...
The perceptual quality of videos has attracted much attention, because it is hard to estimate by obj...
We define quality of perception (QoP) as representing the user side of the more technical and tradit...
Traditionally, computer graphics strived to achieve the technically best representation of the scena...
One- and two-way communication with digital compressed visual signals is now an integral part of the...
With the growth of mobile data services and bandwidth, several applications and streaming services h...
The introduction of multimedia on pervasive and mobile communication devices raises a number of perc...
Traditionally, computer graphics strived to achieve the technically best representation of the scena...
This article presents the results of a study that explored the human side of the multimedia experien...
The trade-off between texture quality and data size is often an important factor for online multimed...
Copyright @ 2005 HCI InternationalIf commercial multimedia development continues to ignore the user-...
The introduction of multimedia on pervasive and mobile communication devices raises a number of perc...
Distributed multimedia supports a symbiotic infotainment duality, i.e. the ability to transfer infor...
The future of computing will be largely defined by the degree to which computers and humans are able...
High-fidelity rendering is computationally demanding and has only recently become achievable at inte...
We have known for long the fact that our human eyes and ears have unique (or imperfect) characterist...
The perceptual quality of videos has attracted much attention, because it is hard to estimate by obj...
We define quality of perception (QoP) as representing the user side of the more technical and tradit...