The aim of this study was to investigate whether the practice of rotating Virtual Reality (VR) three-dimensional (3D) objects will enhance the spatial rotation thinking of deaf and hard-of-hearing children compared to the practice of rotating 2D objects. Two groups were involved in this study: an experimental group, which included 21 deaf and hard-of-hearing children, who played a VR 3D game, and a control group of 23 deaf and hard-of-hearing children, who played a similar two-dimensional (2D) game (not VR game). The results clearly indicate that practicing with VR 3D spatial rotations significantly improved the children’s performance of spatial rotation that in itself enhanced their ability to perform better in other intellectual skills as...
One in every six persons in the UK suffers a hearing loss, either as a condition they have been born...
This action research study examined the design elements of three VR games that used an HTC VIVE VR h...
This study recognizes the need for providing a tool to facilitate learning British Sign Language (BS...
The deficiency of the auditory sense in the deaf and hard of hearing children raises the question, t...
Several spatial tasks were presented to subjects in computer simulated environments to ascertain whe...
It is known that the development of auditory skills in children with hearing loss, who use assistive...
In nine experiments, computer generated three-dimensional environments were used to investigate the ...
During the last decade, a pioneering work on sound-based virtual environments for developing cogniti...
Virtual Reality is an incipient technology that is proving very useful for training different skills...
A program evaluation was completed for a Virtual Reality (VR) pilot project intended to aid deaf chi...
For individuals who are blind, navigating independently in an unfamiliar environment represents a co...
This paper outlines experimental work on the use of virtual environments in assessing and improving ...
Abstract: Virtual environments are recognized as more effective than other digital approaches for th...
This paper describes the implementation and evaluation of the second iteration of SMILE (Science and...
Virtual reality (VR) is used as an aid for developing intervention skills for children with autism s...
One in every six persons in the UK suffers a hearing loss, either as a condition they have been born...
This action research study examined the design elements of three VR games that used an HTC VIVE VR h...
This study recognizes the need for providing a tool to facilitate learning British Sign Language (BS...
The deficiency of the auditory sense in the deaf and hard of hearing children raises the question, t...
Several spatial tasks were presented to subjects in computer simulated environments to ascertain whe...
It is known that the development of auditory skills in children with hearing loss, who use assistive...
In nine experiments, computer generated three-dimensional environments were used to investigate the ...
During the last decade, a pioneering work on sound-based virtual environments for developing cogniti...
Virtual Reality is an incipient technology that is proving very useful for training different skills...
A program evaluation was completed for a Virtual Reality (VR) pilot project intended to aid deaf chi...
For individuals who are blind, navigating independently in an unfamiliar environment represents a co...
This paper outlines experimental work on the use of virtual environments in assessing and improving ...
Abstract: Virtual environments are recognized as more effective than other digital approaches for th...
This paper describes the implementation and evaluation of the second iteration of SMILE (Science and...
Virtual reality (VR) is used as an aid for developing intervention skills for children with autism s...
One in every six persons in the UK suffers a hearing loss, either as a condition they have been born...
This action research study examined the design elements of three VR games that used an HTC VIVE VR h...
This study recognizes the need for providing a tool to facilitate learning British Sign Language (BS...