Despite the increasing prevalence of physically proximate computing devices, current interfaces remain largely lim-ited to single computing devices because of the prevailing assumption that interfaces can only draw on input and out-put (I/O) resources attached to the same device. That as-sumption has led previous research to emphasize transfer-ring interaction to the computer with the best available I/O resources, but that approach introduces security and pri-vacy risks. We propose to instead allow users to divide interfaces across multiple devices so that they can allocate functionality and information appropriate across trusted and untrusted devices. In this paper we identify require-ments for a framework to effectively support the creati...
Multi-device user interface design mostly implies creating a suitable interface for each targeted de...
Human-Computer Interaction is the field of research for the design and use of computers. User interf...
With increasing complexity in visual computing tasks, a single device may not be sufficient to adequ...
Despite the increasing prevalence of physically proximate computing devices, current interfaces rema...
In this paper we show how an interactive system can be distributed among several peer devices. By ta...
Distributed User Interfaces (DUIs) have become one vivid area of research and development in Human-C...
Computer systems have evolved considerably in a short period of time, and, so, we can talk nowadays ...
The increasing number of digital devices in our environment enriches how we interact with digital co...
The increasing number of devices available for each person allows to create unconventional interface...
By definition, pervasive computing should support endless expressions of varying interfaces, context...
We introduce an architecture for multi-interface computing systems. Our architecture, based on distr...
In this paper, we identify and discuss several groups of issues that arise in the design of interfac...
As new input modalities allow interaction not only in front of a single display, but enable interact...
Our general objective was to manage or reduce the complexity of large software systems. The defmitio...
In this paper, the problem of automatically mapping large-grain dataflow programs onto heterogeneous...
Multi-device user interface design mostly implies creating a suitable interface for each targeted de...
Human-Computer Interaction is the field of research for the design and use of computers. User interf...
With increasing complexity in visual computing tasks, a single device may not be sufficient to adequ...
Despite the increasing prevalence of physically proximate computing devices, current interfaces rema...
In this paper we show how an interactive system can be distributed among several peer devices. By ta...
Distributed User Interfaces (DUIs) have become one vivid area of research and development in Human-C...
Computer systems have evolved considerably in a short period of time, and, so, we can talk nowadays ...
The increasing number of digital devices in our environment enriches how we interact with digital co...
The increasing number of devices available for each person allows to create unconventional interface...
By definition, pervasive computing should support endless expressions of varying interfaces, context...
We introduce an architecture for multi-interface computing systems. Our architecture, based on distr...
In this paper, we identify and discuss several groups of issues that arise in the design of interfac...
As new input modalities allow interaction not only in front of a single display, but enable interact...
Our general objective was to manage or reduce the complexity of large software systems. The defmitio...
In this paper, the problem of automatically mapping large-grain dataflow programs onto heterogeneous...
Multi-device user interface design mostly implies creating a suitable interface for each targeted de...
Human-Computer Interaction is the field of research for the design and use of computers. User interf...
With increasing complexity in visual computing tasks, a single device may not be sufficient to adequ...