Abstract: This presentation focuses on the infusion of computer gaming into writing pedagogy at those entry points where the practice can enrich online or digitally enhanced technical writing courses. We ground our conceptualization of community briefly and explain how we invoked this understanding as a heuristic during ethnographic study of dedicated gamers. We discuss interviews that shed light on the intersections between community-building and the notably technical nature of much writing produced during gaming activities. We explore how the act of gaming/writing, in conjunction with the most pedagogically appropriate and attractive features of gaming, suggests teaching strategies and specific assignment prompts to support and to amplif...
Though research demonstrates rich opportunities available to young writers who share their work onli...
Acknowledging calls for future research involving video games and rhetoric and composition, this dis...
This work fully analyzes the creation process and implementation of a deeply-structured social comme...
In this session, we argue that gaming-related affinity spaces provide models for the development of ...
Since the publication of James Paul Gee’s (2003) seminal text What Video Games Have to Teach us Abou...
This short article looks at ways of using computer games to teach different aspects of writing in th...
ABSTRACT This article examines the common genre of the usability study in technical communication co...
Many recent efforts to promote new literacies involve the promotion of creative media production as ...
ABSTRACT Currently there is considerable enthusiasm for exploring how we can apply digital gaming pa...
This short article looks at ways of using computer games to teach different aspects of writing in th...
In this paper we articulate an alternative approach to look at video games and learning to become a ...
Few spaces exist in schools that require students to research, play and design digital games. This p...
Abstract. Many new literacies efforts promote creative media production as a way to foster youth ’ l...
Since Miller first wrote that article many arguments have arisen about what technical communication ...
This undergraduate course uses video games as a lens through which to explore the infinitely broader...
Though research demonstrates rich opportunities available to young writers who share their work onli...
Acknowledging calls for future research involving video games and rhetoric and composition, this dis...
This work fully analyzes the creation process and implementation of a deeply-structured social comme...
In this session, we argue that gaming-related affinity spaces provide models for the development of ...
Since the publication of James Paul Gee’s (2003) seminal text What Video Games Have to Teach us Abou...
This short article looks at ways of using computer games to teach different aspects of writing in th...
ABSTRACT This article examines the common genre of the usability study in technical communication co...
Many recent efforts to promote new literacies involve the promotion of creative media production as ...
ABSTRACT Currently there is considerable enthusiasm for exploring how we can apply digital gaming pa...
This short article looks at ways of using computer games to teach different aspects of writing in th...
In this paper we articulate an alternative approach to look at video games and learning to become a ...
Few spaces exist in schools that require students to research, play and design digital games. This p...
Abstract. Many new literacies efforts promote creative media production as a way to foster youth ’ l...
Since Miller first wrote that article many arguments have arisen about what technical communication ...
This undergraduate course uses video games as a lens through which to explore the infinitely broader...
Though research demonstrates rich opportunities available to young writers who share their work onli...
Acknowledging calls for future research involving video games and rhetoric and composition, this dis...
This work fully analyzes the creation process and implementation of a deeply-structured social comme...