Particle graphics simulations are well suited for modeling complex phenomena such as water, cloth, explosions, fire, smoke, and clouds. They are normally realized in software as part of an interactive graphics application. The computational complexity of particle graphics simulations restricts the number of particles that can be updated in software at interactive frame rates. This article presents the design and implementation of a hardware particle graphics engine for accelerating real-time particle graphics simulations. We explore the design process, implementation issues, and limita-tions of using field-programmable gate arrays (FPGAs) for the acceleration of particle graphics. The FPGA particle engine processes million-particle systems ...
This is a feasibility study of using a modern Graphics Processing Unit (GPU) to parallelize the acce...
GPGPU (General purpose computing on graphics processing unit) is quite common in today's modern...
With the rise in performance of modern GPUs, Smoothed Particle Hydrodynamics is an increasingly attr...
Particle graphics simulations are well suited for model-ing phenomena such as water, cloth, explosio...
for his time and help. I thank CMC Microsystems for donating FPGA design resources and equipment to ...
Particle systems have long been recognized as an essential building block for detail-rich and lively...
Particle systems have long been recognized as an essential building block for detail-rich and lively...
Particle simulations in real-time become reality only a few years before, when in computer science o...
We describe algorithms implemented in FDPS (Framework for Developing Particle Simulators) to make ef...
Context. Particle systems are an important part for enhancing the player experience in games, simula...
Abstract. Large scale particle-based fluid simulation is important to both the scientific and comput...
The simulation of complex natural phenomena such as fire and water is a complicated problem and wit...
Particle systems have long been recognized as an essential building block for detail-rich and lively...
Summarization: In recent years there has been a steady increase in the use of physics engines, deplo...
We present a system for real-time animation and rendering of large particle sets using GPU computati...
This is a feasibility study of using a modern Graphics Processing Unit (GPU) to parallelize the acce...
GPGPU (General purpose computing on graphics processing unit) is quite common in today's modern...
With the rise in performance of modern GPUs, Smoothed Particle Hydrodynamics is an increasingly attr...
Particle graphics simulations are well suited for model-ing phenomena such as water, cloth, explosio...
for his time and help. I thank CMC Microsystems for donating FPGA design resources and equipment to ...
Particle systems have long been recognized as an essential building block for detail-rich and lively...
Particle systems have long been recognized as an essential building block for detail-rich and lively...
Particle simulations in real-time become reality only a few years before, when in computer science o...
We describe algorithms implemented in FDPS (Framework for Developing Particle Simulators) to make ef...
Context. Particle systems are an important part for enhancing the player experience in games, simula...
Abstract. Large scale particle-based fluid simulation is important to both the scientific and comput...
The simulation of complex natural phenomena such as fire and water is a complicated problem and wit...
Particle systems have long been recognized as an essential building block for detail-rich and lively...
Summarization: In recent years there has been a steady increase in the use of physics engines, deplo...
We present a system for real-time animation and rendering of large particle sets using GPU computati...
This is a feasibility study of using a modern Graphics Processing Unit (GPU) to parallelize the acce...
GPGPU (General purpose computing on graphics processing unit) is quite common in today's modern...
With the rise in performance of modern GPUs, Smoothed Particle Hydrodynamics is an increasingly attr...