Abstract. In this paper, we propose a first efficient on-the-fly algorithm for solving games based on timed game automata with respect to reach-ability and safety properties1. The algorithm we propose is a symbolic extension of the on-the-fly al-gorithm suggested by Liu & Smolka [15] for linear-time model-checking of finite-state systems. Being on-the-fly, the symbolic algorithm may ter-minate long before having explored the entire state-space. Also the in-dividual steps of the algorithm are carried out efficiently by the use of so-called zones as the underlying data structure. Various optimizations of the basic symbolic algorithm are proposed as well as methods for obtaining time-optimal winning strategies (for reach-ability games). Ex...
Abstract. We propose a method to synthesise optimal values of timing parameters for probabilistic ti...
International audienceTimed automata are frequently used to model real-time systems. Their determini...
Invited PaperInternational audienceIn this paper, we review some recent results on the efficient syn...
In this paper, we propose the first efficient on-the-fly algorithm for solving games based on timed ...
The rapid development of complex and safety-critical systems requires the use of reliable verificati...
In this paper we focus on property-preserving preorders between timed game automata and their applic...
In a reachability-time game, players Min and Max choose moves so that the time to reach a final stat...
The solution of games is a key decision problem in the context of verification of open systems and p...
Abstract: Timed game automata are used for solving control problems on real-time systems. A timed re...
We propose a symbolic method to synthesise optimal values of timing parameters for probabilistic tim...
International audienceThis chapter surveys timed automata as a formalism for model checking real-tim...
International audienceWe consider parametric reachability control problems for real-time systems. We...
Reachability checking is one of the most basic problems in verification. By solving this problem in ...
We propose a subclass of timed game automata (TGA), called Task TGA, representing networks of commun...
Reachability checking is one of the most basic problems in verification. By solving this problem in ...
Abstract. We propose a method to synthesise optimal values of timing parameters for probabilistic ti...
International audienceTimed automata are frequently used to model real-time systems. Their determini...
Invited PaperInternational audienceIn this paper, we review some recent results on the efficient syn...
In this paper, we propose the first efficient on-the-fly algorithm for solving games based on timed ...
The rapid development of complex and safety-critical systems requires the use of reliable verificati...
In this paper we focus on property-preserving preorders between timed game automata and their applic...
In a reachability-time game, players Min and Max choose moves so that the time to reach a final stat...
The solution of games is a key decision problem in the context of verification of open systems and p...
Abstract: Timed game automata are used for solving control problems on real-time systems. A timed re...
We propose a symbolic method to synthesise optimal values of timing parameters for probabilistic tim...
International audienceThis chapter surveys timed automata as a formalism for model checking real-tim...
International audienceWe consider parametric reachability control problems for real-time systems. We...
Reachability checking is one of the most basic problems in verification. By solving this problem in ...
We propose a subclass of timed game automata (TGA), called Task TGA, representing networks of commun...
Reachability checking is one of the most basic problems in verification. By solving this problem in ...
Abstract. We propose a method to synthesise optimal values of timing parameters for probabilistic ti...
International audienceTimed automata are frequently used to model real-time systems. Their determini...
Invited PaperInternational audienceIn this paper, we review some recent results on the efficient syn...