Studies of shared virtual environments (SVEs) have used widely different approaches to how copresence and interaction should be analyzed. In this paper, I argue that- if we take our starting point from what people actually do in shared VE's, and findings about what they do together- then we can focus much more narrowly on the few essential features of interaction in SVEs. To do this, I review the different disciplinary approaches to SVEs and the range of findings in this field, and conclude by suggesting how the field can advance
Haptics functionality and an immersive environment aid the joint ma-nipulation of objects in virtual...
Abstract The focus of this thesis is on perceivable interaction forms that can be utilised in multi-...
Event management must balance consistency and responsiveness above the requirements of shared object...
In this chapter, I will give an overview of some central issues in research on shared virtual enviro...
This thesis investigates social interaction and adaptation over time in shared virtual environments....
This paper describes two methods for analyzing interactions in collaborative virtual environments (C...
Virtual Reality (VR) for multiple users is a new technology which is increasingly used for diverse p...
Collaboration is often a necessity in order to reach one\u27s goals in society, organizations, or am...
Research on virtual environments has provided insights into the experience of presence (or being the...
Collaborative Virtual Environments (CVEs) are complex environments where multiple users share the sa...
This thesis investigates the phenomenon of social interaction in shared virtual environments (SVEs),...
International audienceWhen designing a collaborative virtual environment (CVE) one important decisio...
This Forum article discusses the relationships among people, their avatars, and their virtual enviro...
Presence in Collaborative Virtual Environments (CVEs) can be classified into personal presence and c...
This paper explores and evaluates the support for object-focused interaction provided by a desktop C...
Haptics functionality and an immersive environment aid the joint ma-nipulation of objects in virtual...
Abstract The focus of this thesis is on perceivable interaction forms that can be utilised in multi-...
Event management must balance consistency and responsiveness above the requirements of shared object...
In this chapter, I will give an overview of some central issues in research on shared virtual enviro...
This thesis investigates social interaction and adaptation over time in shared virtual environments....
This paper describes two methods for analyzing interactions in collaborative virtual environments (C...
Virtual Reality (VR) for multiple users is a new technology which is increasingly used for diverse p...
Collaboration is often a necessity in order to reach one\u27s goals in society, organizations, or am...
Research on virtual environments has provided insights into the experience of presence (or being the...
Collaborative Virtual Environments (CVEs) are complex environments where multiple users share the sa...
This thesis investigates the phenomenon of social interaction in shared virtual environments (SVEs),...
International audienceWhen designing a collaborative virtual environment (CVE) one important decisio...
This Forum article discusses the relationships among people, their avatars, and their virtual enviro...
Presence in Collaborative Virtual Environments (CVEs) can be classified into personal presence and c...
This paper explores and evaluates the support for object-focused interaction provided by a desktop C...
Haptics functionality and an immersive environment aid the joint ma-nipulation of objects in virtual...
Abstract The focus of this thesis is on perceivable interaction forms that can be utilised in multi-...
Event management must balance consistency and responsiveness above the requirements of shared object...