Abstract: The use of computer games in educational settings has been discussed by many educators. Herein, the opinions of teachers gain great importance because they are the ones who will use the games in classrooms. In this respect, this study was conducted to identify the opinions of prospective teachers who are the teachers of future on the use of games in classroom. After playing three commercial games (Quake, The Incredible Machine and Age of Empires), prospective teachers analyzed and evaluated them by focusing on their educational aspects. Results suggest that teachers may use some of the commercial games in learning/teaching process, however it necessitates teachers select the most appropriate ones to be used and be attentive in thi...
Computer gaming is a global phenomenon and there has been rapid growth in 'serious' games for learni...
The benefits of using digital games in the curriculum are well documented in literature. Most teache...
Teachers' perceptions of the usefulness of digital games might be a reason for the limited applicati...
The use of computer games in educational settings has been discussed by many educators. Herein, the ...
This study investigates the perceptions of prospective computer teachers, who have been studying at ...
Academic literature acknowledges the benefits of using educational games as a means to motivate and ...
Games Studies is still a relatively new field where much basic research remains to be done. This stu...
Science teachers’ experiences, attitudes, perceptions, concerns, and support needs related to the us...
The objective of this research study was to explore teacher candidate views toward digital learning ...
An exploration by TEEM of the contribution which games can make to the education process.Teachers Ev...
Teachers' perceptions are critical to the success or failure of integrating computer games with educ...
Abstract: This study aims to investigate relationships between educational game design dynamics of p...
The use of video games in education is a controversial subject for many educators. People wonder abo...
The primary objective of this study was to investigate the use of game-mediate learning with pre-ser...
Video games have become an essential part of the way people play and learn. While an increasing numb...
Computer gaming is a global phenomenon and there has been rapid growth in 'serious' games for learni...
The benefits of using digital games in the curriculum are well documented in literature. Most teache...
Teachers' perceptions of the usefulness of digital games might be a reason for the limited applicati...
The use of computer games in educational settings has been discussed by many educators. Herein, the ...
This study investigates the perceptions of prospective computer teachers, who have been studying at ...
Academic literature acknowledges the benefits of using educational games as a means to motivate and ...
Games Studies is still a relatively new field where much basic research remains to be done. This stu...
Science teachers’ experiences, attitudes, perceptions, concerns, and support needs related to the us...
The objective of this research study was to explore teacher candidate views toward digital learning ...
An exploration by TEEM of the contribution which games can make to the education process.Teachers Ev...
Teachers' perceptions are critical to the success or failure of integrating computer games with educ...
Abstract: This study aims to investigate relationships between educational game design dynamics of p...
The use of video games in education is a controversial subject for many educators. People wonder abo...
The primary objective of this study was to investigate the use of game-mediate learning with pre-ser...
Video games have become an essential part of the way people play and learn. While an increasing numb...
Computer gaming is a global phenomenon and there has been rapid growth in 'serious' games for learni...
The benefits of using digital games in the curriculum are well documented in literature. Most teache...
Teachers' perceptions of the usefulness of digital games might be a reason for the limited applicati...