In this thesis we describe work done related to realization and high level specification of facial expressions for embodied agents. Realization is done by implementation of MPEG-4 Facial Animation. High level specification of facial ex-pressions is done by creating FACS (Facial Action Coding Standard) configurations or by choosing points on a circular emotion space. For realization of facial expressions, an editor has been de-veloped which can be used to set face dependent parameters like feature point location and other variables that control the way a face is deformed. Evaluation of our implemen-tation of MPEG-4 Facial Animation is done by comparing it to several other virtual faces that have implemented it. This shows that our implementa...
Abstract To investigate the perception of emotional facial expressions, researchers rely on shared s...
International audienceTo investigate the perception of emotional facial expressions, researchers rel...
The face is an interesting object to animate for several reasons: it is an important channel of comm...
In the framework of MPEG-4, one can include applications where virtual agents, utilizing both textu...
Making realistic facial animation is one of the most challenging research topics in facial animation...
In this paper we propose an approach compliant with the MPEG-4 standard to synthesize and control fa...
This paper presents a statistical study of facial expressions. The results can be used as a basis to...
The synthesis of facial expression with control of intensity and personal styles is important in int...
Non-verbal behaviors have a key role in making a virtual character appear life-like. We describe an ...
The synthesis of facial expression with control of intensity and personal styles is important in int...
Advances in multimedia-related technologies are enabling new applications such as virtual agents, v...
In this paper we propose a method of creating intermediate facial expressions based on primary ones ...
In this article, we present FACSGen 2.0, new animation software for creating static and dynamic thre...
ABSTRACT: Facial animation has been a topic of intensive research for more than three decades. Still...
This paper ’ provides an overview o f the act iv i t ies that have led to the development o f a pro...
Abstract To investigate the perception of emotional facial expressions, researchers rely on shared s...
International audienceTo investigate the perception of emotional facial expressions, researchers rel...
The face is an interesting object to animate for several reasons: it is an important channel of comm...
In the framework of MPEG-4, one can include applications where virtual agents, utilizing both textu...
Making realistic facial animation is one of the most challenging research topics in facial animation...
In this paper we propose an approach compliant with the MPEG-4 standard to synthesize and control fa...
This paper presents a statistical study of facial expressions. The results can be used as a basis to...
The synthesis of facial expression with control of intensity and personal styles is important in int...
Non-verbal behaviors have a key role in making a virtual character appear life-like. We describe an ...
The synthesis of facial expression with control of intensity and personal styles is important in int...
Advances in multimedia-related technologies are enabling new applications such as virtual agents, v...
In this paper we propose a method of creating intermediate facial expressions based on primary ones ...
In this article, we present FACSGen 2.0, new animation software for creating static and dynamic thre...
ABSTRACT: Facial animation has been a topic of intensive research for more than three decades. Still...
This paper ’ provides an overview o f the act iv i t ies that have led to the development o f a pro...
Abstract To investigate the perception of emotional facial expressions, researchers rely on shared s...
International audienceTo investigate the perception of emotional facial expressions, researchers rel...
The face is an interesting object to animate for several reasons: it is an important channel of comm...