This paper develops new recursive methods for studying stationary sequential equilibria in games with private monitoring. We first consider games where play has occurred forever into the past and develop methods for analyzing a large class of stationary strategies, where the main restriction is that the strategy can be represented as a finite automaton. For a subset of this class, strategies which depend only on the players ’ signals in the last k periods, these methods allow the construction of all pure strategy equilibria. We then show that each sequential equilibrium in a game with infinite histories defines a correlated equilibrium for a game with a start date and derive simple necessary and sufficient conditions for determining if an a...
This paper studies finitely repeated games with semi-standard monitoring played in pure strategies. ...
Abstract This paper studies finitely repeated games with semi-standard monitoring played in pure str...
We introduce a class of strategies which generalizes examples constructed in two-player games under ...
This paper develops new recursive, set based methods for studying repeated games with private monito...
This paper develops new recursive, set based methods for studying repeated games with private monito...
We present three examples of finitely repeated games with public monitoring that have sequential equ...
Abstract. This paper analyzes asynchronous repeated games with private and rich moni-toring. We assu...
In each stage of a repeated game with private monitoring, the players receive payoffs and privately ...
We introduce a class of strategies which generalizes examples constructed in two-player games under ...
This dissertation studies private information in repeated games with imperfect monitoring. For this ...
Some private-monitoring games, that is, games with no public histories, can have histories that are ...
Recently, there has been made a substantial progress in the analysis of repeated games with private ...
[This item is a preserved copy. To view the original, visit http://econtheory.org/] Some private-mon...
Recently, there has been made a substantial progress in the analysis of repeated games with private ...
We study the existence of uniform correlated equilibrium payoffs in stochastic games. The correlatio...
This paper studies finitely repeated games with semi-standard monitoring played in pure strategies. ...
Abstract This paper studies finitely repeated games with semi-standard monitoring played in pure str...
We introduce a class of strategies which generalizes examples constructed in two-player games under ...
This paper develops new recursive, set based methods for studying repeated games with private monito...
This paper develops new recursive, set based methods for studying repeated games with private monito...
We present three examples of finitely repeated games with public monitoring that have sequential equ...
Abstract. This paper analyzes asynchronous repeated games with private and rich moni-toring. We assu...
In each stage of a repeated game with private monitoring, the players receive payoffs and privately ...
We introduce a class of strategies which generalizes examples constructed in two-player games under ...
This dissertation studies private information in repeated games with imperfect monitoring. For this ...
Some private-monitoring games, that is, games with no public histories, can have histories that are ...
Recently, there has been made a substantial progress in the analysis of repeated games with private ...
[This item is a preserved copy. To view the original, visit http://econtheory.org/] Some private-mon...
Recently, there has been made a substantial progress in the analysis of repeated games with private ...
We study the existence of uniform correlated equilibrium payoffs in stochastic games. The correlatio...
This paper studies finitely repeated games with semi-standard monitoring played in pure strategies. ...
Abstract This paper studies finitely repeated games with semi-standard monitoring played in pure str...
We introduce a class of strategies which generalizes examples constructed in two-player games under ...