Although deforming surfaces are frequently used in nu-merous domains (scientific applications, games...), only few works have been proposed until now for simplifying such data. However, these time-varying surfaces are generally represented as oversampled triangular meshes with a static connectivity, involving a large number of unnecessary de-tails for some frames. Among the related works, some meth-ods provide globally good results, but fine details appearing during the animation are not always well-preserved, be-cause of a static geometry sampling. We propose a new simplification method for deforming surfaces based on a dynamic geometry sampling. The idea is to compute one coarse version at the first frame, and then to progressively update...
International audienceThe use of geometric simplification methods allows to reduce object<br />compl...
Multiresolution shape representation is a very effective way to decompose surface geometry into seve...
[[abstract]]In this paper, we present a free-form deformation (FFD) approach to manipulate point-sam...
International audienceAlthough deforming surfaces are frequently used in numerous domains (scientifi...
Although deforming surfaces are frequently used in numerous domains (scientific applications, games....
International audienceAlthough deforming surfaces are frequently used in numerous domains (scientifi...
Many graphics applications represent deformable surfaces through dynamic meshes. To be consistent du...
Motion is an important part of computer graphics. Skeletal motion, in particular, has been the focus...
International audienceReconstruction algorithms make it possible to retrieve a surface from the Dela...
We present a method to adaptively refine an irregular triangle mesh as it deforms in real-time. Th...
For twenty years, it has been clear that many datasets are excessively complex for applications such...
For twenty years, it has been clear that many datasets are excessively complex for applications such...
We present a method to adaptively refine an irregular triangle mesh as it deforms in real-time. The ...
We present a method to adaptively refine an irregular triangle mesh as it deforms in real-time. The ...
International audienceThe use of geometric simplification methods allows to reduce objectcomplexity ...
International audienceThe use of geometric simplification methods allows to reduce object<br />compl...
Multiresolution shape representation is a very effective way to decompose surface geometry into seve...
[[abstract]]In this paper, we present a free-form deformation (FFD) approach to manipulate point-sam...
International audienceAlthough deforming surfaces are frequently used in numerous domains (scientifi...
Although deforming surfaces are frequently used in numerous domains (scientific applications, games....
International audienceAlthough deforming surfaces are frequently used in numerous domains (scientifi...
Many graphics applications represent deformable surfaces through dynamic meshes. To be consistent du...
Motion is an important part of computer graphics. Skeletal motion, in particular, has been the focus...
International audienceReconstruction algorithms make it possible to retrieve a surface from the Dela...
We present a method to adaptively refine an irregular triangle mesh as it deforms in real-time. Th...
For twenty years, it has been clear that many datasets are excessively complex for applications such...
For twenty years, it has been clear that many datasets are excessively complex for applications such...
We present a method to adaptively refine an irregular triangle mesh as it deforms in real-time. The ...
We present a method to adaptively refine an irregular triangle mesh as it deforms in real-time. The ...
International audienceThe use of geometric simplification methods allows to reduce objectcomplexity ...
International audienceThe use of geometric simplification methods allows to reduce object<br />compl...
Multiresolution shape representation is a very effective way to decompose surface geometry into seve...
[[abstract]]In this paper, we present a free-form deformation (FFD) approach to manipulate point-sam...