Even after several years of development, human machine interfaces applied in Virtual Reality (VR) environments are in many cases not very well adapted to the user and the task to be fulfilled, which often affects the success of VR applications. This observation is made by plenty of experts and it coincides with the experience we have gathered within the past years. On this basis we started to adapt and advance existing HMIs, aiming to improve the handling and to meet the special requirements of dedicated applications. Our first VR application was the cockpit development using virtual prototypes. For this exercise it is essential to ensure, that the deviation of the real human body from its virtual representation is within a defined margin. ...
This book covers all topics relevant for the design of haptic interfaces and teleoperation systems. ...
This thesis provides insight into the development of Virtual Reality(VR) applications with the purpo...
This paper describes preliminary versions of two human-machine real-virtual haptic interaction syste...
Haptic human-machine interfaces (HMI) can be found in a variety of different applications reaching f...
Advanced human machine interfaces, like aircraft cockpits, are difficult and expensive to design. Th...
The present work aims to show the great potential of Virtual Reality (VR) technologies in the eld o...
Virtual Reality (VR) has shown its great potential from the video game industry to scientific resear...
Virtual Reality (VR) is a rapidly advancing scientific field which enables humans to experience envi...
Locomotion is a fundamental activity in Virtual Reality (VR) and has been the focus of a large body ...
This thesis research addresses the problem of human representation in virtual environments (VE). Pre...
Virtual reality (VR), the interactive experience of being immersed in a simulated environment, has s...
This paper presents a device for interacting with a virtual cockpit of a vehicle with tactile feedba...
This master’s thesis reports on the development of a tool intended to support the evaluation of a Hu...
In virtual reality systems the computer is used to create an artificial environment. To visualise th...
Higher levels of vehicle automation come with new challenges for designing safe systems. The Human M...
This book covers all topics relevant for the design of haptic interfaces and teleoperation systems. ...
This thesis provides insight into the development of Virtual Reality(VR) applications with the purpo...
This paper describes preliminary versions of two human-machine real-virtual haptic interaction syste...
Haptic human-machine interfaces (HMI) can be found in a variety of different applications reaching f...
Advanced human machine interfaces, like aircraft cockpits, are difficult and expensive to design. Th...
The present work aims to show the great potential of Virtual Reality (VR) technologies in the eld o...
Virtual Reality (VR) has shown its great potential from the video game industry to scientific resear...
Virtual Reality (VR) is a rapidly advancing scientific field which enables humans to experience envi...
Locomotion is a fundamental activity in Virtual Reality (VR) and has been the focus of a large body ...
This thesis research addresses the problem of human representation in virtual environments (VE). Pre...
Virtual reality (VR), the interactive experience of being immersed in a simulated environment, has s...
This paper presents a device for interacting with a virtual cockpit of a vehicle with tactile feedba...
This master’s thesis reports on the development of a tool intended to support the evaluation of a Hu...
In virtual reality systems the computer is used to create an artificial environment. To visualise th...
Higher levels of vehicle automation come with new challenges for designing safe systems. The Human M...
This book covers all topics relevant for the design of haptic interfaces and teleoperation systems. ...
This thesis provides insight into the development of Virtual Reality(VR) applications with the purpo...
This paper describes preliminary versions of two human-machine real-virtual haptic interaction syste...