Abstract. This short paper is an attempt to broaden the scope of CIG research, proposing that we optimize other things than policies and for other objectives than winning a game. It is at least as interesting to optimize environments and rules with the objective of creating fun games.
This paper addresses the role of Artificial Intelligence (AI) in a variety of game genres. Every gam...
Human computation games (HCGs) utilise human intelligence for the purpose of problem solving through...
Artificial intelligence (AI) programming has a wide variety of aspects of which only the decision sy...
Developing CI techniques for economic games and policies is a very promising and fast-growing field....
Original paper can be found at : http://portal.acm.org/citation.cfm?id=1401843 Copyright ACM [Full t...
In this paper we survey the motivations behind contemporary game AI research by analysing individual...
This paper discusses some of the most interesting challenges to which the games research community m...
Games have long been seen as the perfect test-bed for artificial intelligence (AI) methods and are a...
Research in Artificial Intelligence has shown that machines can be programmed to perform as well as,...
With the dramatic growth of the game industry over the past decade, its rapid inclusion in many sect...
Game-based learning (GBL) is a popular innovative pedagogical framework for developing Computational...
Abstract — This paper attempts to give a high-level overview of the field of artificial and computat...
There is, naturally, a lot of knowledge in games. Those who mostly win some game may have more knowl...
Dawid H, La Poutre H, Yao X. Computational Intelligence in Economic Games and Policy Design. IEEE CO...
∗I’m extremely thankful to my mother Joanne and to Estrella for their support. Thanks to Carlos Lina...
This paper addresses the role of Artificial Intelligence (AI) in a variety of game genres. Every gam...
Human computation games (HCGs) utilise human intelligence for the purpose of problem solving through...
Artificial intelligence (AI) programming has a wide variety of aspects of which only the decision sy...
Developing CI techniques for economic games and policies is a very promising and fast-growing field....
Original paper can be found at : http://portal.acm.org/citation.cfm?id=1401843 Copyright ACM [Full t...
In this paper we survey the motivations behind contemporary game AI research by analysing individual...
This paper discusses some of the most interesting challenges to which the games research community m...
Games have long been seen as the perfect test-bed for artificial intelligence (AI) methods and are a...
Research in Artificial Intelligence has shown that machines can be programmed to perform as well as,...
With the dramatic growth of the game industry over the past decade, its rapid inclusion in many sect...
Game-based learning (GBL) is a popular innovative pedagogical framework for developing Computational...
Abstract — This paper attempts to give a high-level overview of the field of artificial and computat...
There is, naturally, a lot of knowledge in games. Those who mostly win some game may have more knowl...
Dawid H, La Poutre H, Yao X. Computational Intelligence in Economic Games and Policy Design. IEEE CO...
∗I’m extremely thankful to my mother Joanne and to Estrella for their support. Thanks to Carlos Lina...
This paper addresses the role of Artificial Intelligence (AI) in a variety of game genres. Every gam...
Human computation games (HCGs) utilise human intelligence for the purpose of problem solving through...
Artificial intelligence (AI) programming has a wide variety of aspects of which only the decision sy...