The challenge is how to give the creatures the ability to follow spatial restrinction while keeping the complexity low enough to still allow for real-time simulation of the herd. This method involves making modifications to Reynolds ' flocking algorithm.[1,2] We would like the herd to move in natural-looking paths. Also, we would like the creatures to travel smoothly in 3D space, with speed reguration in curve. 1
<p>(a) initial configuration. (b) final configuration. (c) evolution of the multi-agent system. (d) ...
This paper presents the results of the experiments used an artificial life simulation program, name...
Flocking behavior is very common in nature, and there have been ongoing research e®orts to simulate ...
In this paper, we discuss our challenge on how to give the creatures and ability to follow spatial r...
[obsolete addresses removed2] The aggregate motion of a flock of birds, a herd of land animals, or a...
Flock commonly refers to a group of animals, where animals form groups among themselves and operate ...
Flocks are widely seen in nature and it is the way animals move together as a group. Flock simulati...
A method is presented for animating herds of animals that can follow terrain while being efficient e...
In the natural world, we see endless examples of the behavior known as flocking. From the perspectiv...
Birds, fish, and many other animals are able to move gracefully and efficiently as a herd, flock, or...
This project concerns the design and implementation of an open-source flocking boids simulator, desi...
In flocking, a large number of individuals move cohesively in a common direction. Many examples can ...
The Flock Animation & Modeling Environment (FAME) library is a software library package that provide...
We propose a novel shape-constrained flock animation system for interactively controlling flock navi...
This work primarily deals with C.Reynolds's model of flocking -BOIDS - and uses the model as a basis...
<p>(a) initial configuration. (b) final configuration. (c) evolution of the multi-agent system. (d) ...
This paper presents the results of the experiments used an artificial life simulation program, name...
Flocking behavior is very common in nature, and there have been ongoing research e®orts to simulate ...
In this paper, we discuss our challenge on how to give the creatures and ability to follow spatial r...
[obsolete addresses removed2] The aggregate motion of a flock of birds, a herd of land animals, or a...
Flock commonly refers to a group of animals, where animals form groups among themselves and operate ...
Flocks are widely seen in nature and it is the way animals move together as a group. Flock simulati...
A method is presented for animating herds of animals that can follow terrain while being efficient e...
In the natural world, we see endless examples of the behavior known as flocking. From the perspectiv...
Birds, fish, and many other animals are able to move gracefully and efficiently as a herd, flock, or...
This project concerns the design and implementation of an open-source flocking boids simulator, desi...
In flocking, a large number of individuals move cohesively in a common direction. Many examples can ...
The Flock Animation & Modeling Environment (FAME) library is a software library package that provide...
We propose a novel shape-constrained flock animation system for interactively controlling flock navi...
This work primarily deals with C.Reynolds's model of flocking -BOIDS - and uses the model as a basis...
<p>(a) initial configuration. (b) final configuration. (c) evolution of the multi-agent system. (d) ...
This paper presents the results of the experiments used an artificial life simulation program, name...
Flocking behavior is very common in nature, and there have been ongoing research e®orts to simulate ...