This paper proposes a dialogue game in which coherent conversational sequences at the speech act level are described of agents that become aware they have a disagreement and settle the dispute by agreeing to disagree when they believe insufficient propositions to resolve the situation. A dialogue game is formu-lated in which agents can offer informa-tion possibly resulting in non-reconcilable, mutually inconsistent belief states. These states are handled by a dialogue rule that defines when to ‘agree to disagree’.
In this paper a dialogue game is presented that enables us to generate coherent elementary conversa...
This paper introduces the Dialogue Game Description Language (DGDL), a domain specific language for ...
This paper introduces the Dialogue Game Description Language (DGDL), a domain specific language for ...
In this article, a dialogue game is presented in which coherent conversational sequences with incons...
A dialogue game is presented that describes coherent conversational sequences with inconsistent and ...
AbstractIn this article, a dialogue game is presented in which coherent conversational sequences wit...
Item does not contain fulltextIn this article, a dialogue game is presented in which coherent conver...
Our aim is to model the decision-making and communication of software agents, such that justificatio...
Our aim is to model the decision-making and communication of software agents, such that justificatio...
Real dialogues often feature conflicting beliefs and goals between the participants. In such cases, ...
In this paper a model is presented that describes the cooperative be haviour of two participants in ...
In this paper a model is presented that describes the cooperative be haviour of two participants in ...
In this paper a model is presented that describes the cooperative be haviour of two participants in ...
This paper approaches multi-agent system programming with dialogue games allowing the semantics of c...
This paper approaches multi-agent system programming with dialogue games allowing the semantics of c...
In this paper a dialogue game is presented that enables us to generate coherent elementary conversa...
This paper introduces the Dialogue Game Description Language (DGDL), a domain specific language for ...
This paper introduces the Dialogue Game Description Language (DGDL), a domain specific language for ...
In this article, a dialogue game is presented in which coherent conversational sequences with incons...
A dialogue game is presented that describes coherent conversational sequences with inconsistent and ...
AbstractIn this article, a dialogue game is presented in which coherent conversational sequences wit...
Item does not contain fulltextIn this article, a dialogue game is presented in which coherent conver...
Our aim is to model the decision-making and communication of software agents, such that justificatio...
Our aim is to model the decision-making and communication of software agents, such that justificatio...
Real dialogues often feature conflicting beliefs and goals between the participants. In such cases, ...
In this paper a model is presented that describes the cooperative be haviour of two participants in ...
In this paper a model is presented that describes the cooperative be haviour of two participants in ...
In this paper a model is presented that describes the cooperative be haviour of two participants in ...
This paper approaches multi-agent system programming with dialogue games allowing the semantics of c...
This paper approaches multi-agent system programming with dialogue games allowing the semantics of c...
In this paper a dialogue game is presented that enables us to generate coherent elementary conversa...
This paper introduces the Dialogue Game Description Language (DGDL), a domain specific language for ...
This paper introduces the Dialogue Game Description Language (DGDL), a domain specific language for ...