The necessity for improved players and opponents in first-person entertainment-based real-time artificial environments has inspired our research into artificial game players. We employed the approach of creating agent-based players, one using simple reflex-action based components and another based on a back propagation neural network, to interact in a modified Quake II environment. Our evaluation of these agents utilizes two metrics, a statistical measure and graph similarity based on clustering from player performance traces against interactive feature points in the environments—both comparing the agents to a sample of 20 human players. The reflex-based agent was able to complete 29 of 100 test levels with 73.1 % within statistical human-p...
The creation of effective autonomous agents (bots) for combat scenarios has long been a goal of the ...
Training agents to play in contemporary multiplayer actions game is a challenging task, especially w...
Artificial intelligence is a largely growing part of our world and is becoming more and more necessa...
A two-part method for objectively evaluating human and artificial players in the Quake II entertainm...
This paper illustrates how we create a software agent by em-ploying FALCON, a self-organizing neural...
The gaming industry has reached a point where improving graphics has only a small effect on how much...
In this project we examine whether or not a intelligent agent can learn how to play a computer game ...
This thesis may be interesting for developers within video game industry, people who design the beha...
This paper reports on a preliminary attempt to develop and evaluate synthetic characters with nmltip...
Advances in deep reinforcement learning have allowed autonomous agents to perform well on Atari game...
Recent advances in the digital gaming industry have provided impressive demonstrations of highly ski...
The incorporation of real human behaviour for nonplayer characters (NPCs) in games is a significant ...
An essential component of realism in video games isthe behavior exhibited by the non-player characte...
Games are good test-beds to evaluate AI methodologies. In recent years, there has been a vast amount...
The incorporation of real human behaviour for non-player characters (NPCs) in games is a significant...
The creation of effective autonomous agents (bots) for combat scenarios has long been a goal of the ...
Training agents to play in contemporary multiplayer actions game is a challenging task, especially w...
Artificial intelligence is a largely growing part of our world and is becoming more and more necessa...
A two-part method for objectively evaluating human and artificial players in the Quake II entertainm...
This paper illustrates how we create a software agent by em-ploying FALCON, a self-organizing neural...
The gaming industry has reached a point where improving graphics has only a small effect on how much...
In this project we examine whether or not a intelligent agent can learn how to play a computer game ...
This thesis may be interesting for developers within video game industry, people who design the beha...
This paper reports on a preliminary attempt to develop and evaluate synthetic characters with nmltip...
Advances in deep reinforcement learning have allowed autonomous agents to perform well on Atari game...
Recent advances in the digital gaming industry have provided impressive demonstrations of highly ski...
The incorporation of real human behaviour for nonplayer characters (NPCs) in games is a significant ...
An essential component of realism in video games isthe behavior exhibited by the non-player characte...
Games are good test-beds to evaluate AI methodologies. In recent years, there has been a vast amount...
The incorporation of real human behaviour for non-player characters (NPCs) in games is a significant...
The creation of effective autonomous agents (bots) for combat scenarios has long been a goal of the ...
Training agents to play in contemporary multiplayer actions game is a challenging task, especially w...
Artificial intelligence is a largely growing part of our world and is becoming more and more necessa...