This paper will examine the use of computer programming in rela-tionship to the practice and approach of traditional crafts, paying specific attention to the ethos of the Arts and Crafts Movement as a model for assessing the use and status of computation in a creative context. In order to consider the role of programming in the context of traditional craft, it is important to provide a brief outline relating to the ethos and practice of craft. What is understood by the term craft, what are its characteristics and outcomes? After considering this, it will then be possible to apply this understanding to the role of programming and its engagement with digital material. Understanding Craft At the heart of a definition of any craft practice lies...
This peer reviewed paper was selected for presentation at, and publication in, the proceedings of ‘N...
ABSTRACT. This paper argues that the advent of powerful, affordable output devices offers the potent...
Most efforts to bring programming to K-12 education have focused on the design of video games (Kafai...
The purpose of this study was to look at whether programming should be introduced as a new material ...
This paper argues for the use of the computer in learning activities, as a design and manufacturing ...
We consider the artist-programmer, who creates work through its description as source code. The arti...
Craft practitioners have deftly navigated a wide range of digital media tools as they have evolved, ...
Art objects might be described as symbolic objects that aim at stimulating emotions. They reach us t...
The term 'Digital Craft' is commonly applied in the context of craft as exercised with the...
Doing things by hand is a way of understanding and being in the world. Digitalisation both opens up ...
Thesis: S.M., Massachusetts Institute of Technology, School of Architecture and Planning, Program in...
Computationally-enriched crafts are activities that blend the advantages of computational media with...
Craft involves the application of human skill and invested time. Some have argued technology has un...
The challenge that this text sets itself is to understand what the mechanisms are that enable the em...
Internet artwork no longer refers to the concept of a finalized object, but rather to a dynamic proc...
This peer reviewed paper was selected for presentation at, and publication in, the proceedings of ‘N...
ABSTRACT. This paper argues that the advent of powerful, affordable output devices offers the potent...
Most efforts to bring programming to K-12 education have focused on the design of video games (Kafai...
The purpose of this study was to look at whether programming should be introduced as a new material ...
This paper argues for the use of the computer in learning activities, as a design and manufacturing ...
We consider the artist-programmer, who creates work through its description as source code. The arti...
Craft practitioners have deftly navigated a wide range of digital media tools as they have evolved, ...
Art objects might be described as symbolic objects that aim at stimulating emotions. They reach us t...
The term 'Digital Craft' is commonly applied in the context of craft as exercised with the...
Doing things by hand is a way of understanding and being in the world. Digitalisation both opens up ...
Thesis: S.M., Massachusetts Institute of Technology, School of Architecture and Planning, Program in...
Computationally-enriched crafts are activities that blend the advantages of computational media with...
Craft involves the application of human skill and invested time. Some have argued technology has un...
The challenge that this text sets itself is to understand what the mechanisms are that enable the em...
Internet artwork no longer refers to the concept of a finalized object, but rather to a dynamic proc...
This peer reviewed paper was selected for presentation at, and publication in, the proceedings of ‘N...
ABSTRACT. This paper argues that the advent of powerful, affordable output devices offers the potent...
Most efforts to bring programming to K-12 education have focused on the design of video games (Kafai...