Abstract—Area of interests (AOI) filter plays a vital role in re-ducing the network traffic in peer-to-peer (P2P) based massively multiplayer online games (MMOGs). However, not every peer in the system can be completely trusted. Secret information, such as players ’ positions are vulnerable to be disclosed in traditional AOI filtering and such cheating is hard to detect. We propose a protocol, called SAFE, based on secure computation theory, which is able to keep private data from unauthorized players who may cheat. The proposed SAFE protocol can also be easily implemented based on the existing P2P infrastructure. I
The increasing popularity of Massively Multiplayer Online Games (MMOG) – games involving thousands ...
This research aims to discover the security threat of current and future computing systems via the w...
In this paper, an investigation is conducted on the security issues in massive multiplayer games. A ...
Massively Multiplayer Online Games (MMOGs) have achieved unambiguously success over the last decade....
Since the huge success of online games and especially that of so called Massively Multiplayer Online...
The peer-to-peer architecture (P2P) has garnered several studies as a viable architecture for massiv...
Although much of the research into massively multiplayer online games (MMOGs) focuses on scalability...
For a scalable Massively Multiplayer Online Game (MMOG), interest management (IM) is an essential co...
P2P-based massive multi-player online games (MMOGs) use information dissemination overlays for exch...
International audienceIn peer-to-peer games, cheaters can easily disrupt the game state computation ...
Peer-to-peer (P2P) architectures provide better scalability than Client/Server (C/S) for Massively M...
Peer-to-peer (P2P) architectures for Massively Multiplayer Online Games (MMOG) provide better scalab...
Massively Multiplayer Online Games have become a popular leisure activ ity and big business. They ha...
The increasing popularity of Massively Multiplayer Online Games (MMOG) - games involving thousands o...
Peer-to-Peer (P2P) architectures for Massively Multiplayer Online Games (MMOG) provide better scalab...
The increasing popularity of Massively Multiplayer Online Games (MMOG) – games involving thousands ...
This research aims to discover the security threat of current and future computing systems via the w...
In this paper, an investigation is conducted on the security issues in massive multiplayer games. A ...
Massively Multiplayer Online Games (MMOGs) have achieved unambiguously success over the last decade....
Since the huge success of online games and especially that of so called Massively Multiplayer Online...
The peer-to-peer architecture (P2P) has garnered several studies as a viable architecture for massiv...
Although much of the research into massively multiplayer online games (MMOGs) focuses on scalability...
For a scalable Massively Multiplayer Online Game (MMOG), interest management (IM) is an essential co...
P2P-based massive multi-player online games (MMOGs) use information dissemination overlays for exch...
International audienceIn peer-to-peer games, cheaters can easily disrupt the game state computation ...
Peer-to-peer (P2P) architectures provide better scalability than Client/Server (C/S) for Massively M...
Peer-to-peer (P2P) architectures for Massively Multiplayer Online Games (MMOG) provide better scalab...
Massively Multiplayer Online Games have become a popular leisure activ ity and big business. They ha...
The increasing popularity of Massively Multiplayer Online Games (MMOG) - games involving thousands o...
Peer-to-Peer (P2P) architectures for Massively Multiplayer Online Games (MMOG) provide better scalab...
The increasing popularity of Massively Multiplayer Online Games (MMOG) – games involving thousands ...
This research aims to discover the security threat of current and future computing systems via the w...
In this paper, an investigation is conducted on the security issues in massive multiplayer games. A ...