Classroom technologies, such as interactive whiteboards and voting systems, have been extensively used within primary and secondary education to mediate local discourse between students and tutors in classroom situations. However, research around the use of such technologies within higher education settings indicates a lower level of utilisation, both quantitatively and in terms of the complexity of pedagogic use for teaching. The aim of the study reported here is to examine the affordances and constraints of a new kind of technological response system, compared with these more established solutions. The Thunder system, designed for business deployment, allows multiple screens of information to be displayed simultaneously, while input is di...
Since 2002 we have been investigating the use of an electronic classroom communication system in lar...
Abstract—Classroom interactivity is a critical component of teaching and learning. This paper report...
This paper is focusing IT-supported real-time formative feedback in a classroom context. The develop...
Lecturing is often criticized for being a monological and student passive way of teaching. However, ...
Classroom Response Systems (CRS) have been shown to improve student learning outcomes by encouraging...
Student response systems have received much attention over the past few years. This easy-to-use tech...
This paper focuses on three distinctive ways in which educational software can support learning dial...
The objective of this paper is to investigate the pedagogical impact of mobile voting tools on creat...
textTechnology is enjoying an increasingly important role in many collegiate pedagogical designs. Co...
This work-in-progress research investigates teacher-student communication via Learning Management Sy...
Audience response systems (also referred to as group response systems or personal response systems) ...
Teaching methods that promote interaction and discussion are known to benefit learning. However, lar...
The technological improvements and a generation with increased interest in using technology to aid i...
This paper is based on a design-based research project investigating how to use digital resources to...
There are three goals for this interactive session: present, implement, and play. The session includ...
Since 2002 we have been investigating the use of an electronic classroom communication system in lar...
Abstract—Classroom interactivity is a critical component of teaching and learning. This paper report...
This paper is focusing IT-supported real-time formative feedback in a classroom context. The develop...
Lecturing is often criticized for being a monological and student passive way of teaching. However, ...
Classroom Response Systems (CRS) have been shown to improve student learning outcomes by encouraging...
Student response systems have received much attention over the past few years. This easy-to-use tech...
This paper focuses on three distinctive ways in which educational software can support learning dial...
The objective of this paper is to investigate the pedagogical impact of mobile voting tools on creat...
textTechnology is enjoying an increasingly important role in many collegiate pedagogical designs. Co...
This work-in-progress research investigates teacher-student communication via Learning Management Sy...
Audience response systems (also referred to as group response systems or personal response systems) ...
Teaching methods that promote interaction and discussion are known to benefit learning. However, lar...
The technological improvements and a generation with increased interest in using technology to aid i...
This paper is based on a design-based research project investigating how to use digital resources to...
There are three goals for this interactive session: present, implement, and play. The session includ...
Since 2002 we have been investigating the use of an electronic classroom communication system in lar...
Abstract—Classroom interactivity is a critical component of teaching and learning. This paper report...
This paper is focusing IT-supported real-time formative feedback in a classroom context. The develop...