Starcraft II is a popular real-time strategy (RTS) game, in which players compete with each other online. Based on their performance, the players are ranked in one of seven leagues. In our research, we aim at constructing a player model that is capable of predicting the league in which a player competes, using observations of their in-game behavior. Based on cog-nitive research and our knowledge of the game, we extracted from 1297 game replays a number of features that describe skill. After a preliminary test, we selected the SMO classi-fier to construct a player model, which achieved a weighted accuracy of 47.3 % (SD = 2.2). This constitutes a signific-ant improvement over the weighted baseline of 25.5 % (SD = 1.1). We tested from what mom...
The current trend in gaming is moving from single player gaming to multiplayer gaming. This is seen ...
Providing direct and indirect contributions of more than $18 billion to the nation’s gross output in...
Context: Real-time games like Dota 2 lack the extensive mathematical modeling of turn-based games th...
Starcraft II is a popular real-time strategy (RTS) game, in which players compete with each other on...
Accurate player skill modelling is an important but challenging task in Real-Time Strategy Games. Pr...
Abstract Esports offer a unique opportunity to conduct human performance studies, as they use moder...
In this paper we compare different machine learning algorithms to predict the outcome of 2 player ga...
Abstract—Developing computer-controlled groups to engage in combat, control the use of limited resou...
We study the problem of learning probabilistic models of high-level strategic behavior in the real-t...
Electronic sport, or e-sport, denotes the extreme practice of video games where so-called cyber-athl...
Player Behavior Modeling in Video Games In this research, we study players’ interactions in video ga...
The real-time strategy (RTS) game StarCraft has recently become a focus of research on game AI. A ma...
This data was used in Thompson et al. (2013). We aggregated screen movements into screen-fixations u...
International audienceCompetitive gaming, or esports, is now well-established and brought the game i...
Video games are complex simulation environments with many real-world properties that need to be addr...
The current trend in gaming is moving from single player gaming to multiplayer gaming. This is seen ...
Providing direct and indirect contributions of more than $18 billion to the nation’s gross output in...
Context: Real-time games like Dota 2 lack the extensive mathematical modeling of turn-based games th...
Starcraft II is a popular real-time strategy (RTS) game, in which players compete with each other on...
Accurate player skill modelling is an important but challenging task in Real-Time Strategy Games. Pr...
Abstract Esports offer a unique opportunity to conduct human performance studies, as they use moder...
In this paper we compare different machine learning algorithms to predict the outcome of 2 player ga...
Abstract—Developing computer-controlled groups to engage in combat, control the use of limited resou...
We study the problem of learning probabilistic models of high-level strategic behavior in the real-t...
Electronic sport, or e-sport, denotes the extreme practice of video games where so-called cyber-athl...
Player Behavior Modeling in Video Games In this research, we study players’ interactions in video ga...
The real-time strategy (RTS) game StarCraft has recently become a focus of research on game AI. A ma...
This data was used in Thompson et al. (2013). We aggregated screen movements into screen-fixations u...
International audienceCompetitive gaming, or esports, is now well-established and brought the game i...
Video games are complex simulation environments with many real-world properties that need to be addr...
The current trend in gaming is moving from single player gaming to multiplayer gaming. This is seen ...
Providing direct and indirect contributions of more than $18 billion to the nation’s gross output in...
Context: Real-time games like Dota 2 lack the extensive mathematical modeling of turn-based games th...